In messing around with the EQUI_BuffWindow.xml and EQUI_ShortDurationBuffWindow.xml files I noticed an oddity, and wanted to see if someone could clarify this...
Quote:
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
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Every single UI I've looked at includes this line, (even the default) however it doesn't really use it. The game interface itself determines if that slot is red or blue, and omitting it seems to do nothing.
Can anyone confirm if this even does anything at all? It appears to ignore it entirely... (removing it entirely throws no errors / still loads fine...)
Asking mostly, because it would be nice to be able to create a buff window that wasn't reliant upon the Animations file... I'm guessing it's not possible since there isn't any UIs that do not directly edit the Blue/Red Iconbackgrounds in the default animation file...