Hello,
I believe I am posting this in the right area, forgive me if I am not. I have been a long time user of this site, and love love love the authors for their work.
Recently I have been wanting to enhance my Combat ability window so that I can quickly cut off a disc (Such as Bullseye rk3) and put up another. (Such as Weapon shield.) Seeing no great pieces on this site that would do the job, I tried to do it myself.
I made a rough picture of what I was attempting to do. (See the Attached pic)
Now, I tried to make it so I have a large Disc Slot, and a Large Icon slot. However I have messed around with this the past week and I can never get it to work.
Here is the File:
Code:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Ui2DAnimation item="A_CombatButton1Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton1Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton2Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>40</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton3Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Normal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>0</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Pressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>80</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Flyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>40</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4PressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>120</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="A_CombatButton4Disabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>160</X>
<Y>120</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Button item="CAW_Button1">
<ScreenID>CAW_Button1</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>45</Y>
</Location>
<Size>
<CX>80</CX>
<CY>80</CY>
</Size>
<Text>1</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton1Normal</Normal>
<Pressed>A_CombatButton1Pressed</Pressed>
<Flyby>A_CombatButton1Flyby</Flyby>
<Disabled>A_CombatButton1Disabled</Disabled>
<PressedFlyby>A_CombatButton1PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button2">
<ScreenID>CAW_Button2</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>42</X>
<Y>85</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Text>2</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton2Normal</Normal>
<Pressed>A_CombatButton2Pressed</Pressed>
<Flyby>A_CombatButton2Flyby</Flyby>
<Disabled>A_CombatButton2Disabled</Disabled>
<PressedFlyby>A_CombatButton2PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button3">
<ScreenID>CAW_Button3</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>62</X>
<Y>85</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Text>3</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton3Normal</Normal>
<Pressed>A_CombatButton3Pressed</Pressed>
<Flyby>A_CombatButton3Flyby</Flyby>
<Disabled>A_CombatButton3Disabled</Disabled>
<PressedFlyby>A_CombatButton3PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_Button4">
<ScreenID>CAW_Button4</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Locatioon>
<X>82</X>
<Y>85</Y>
</Location>
<Size>
<CX>20</CX>
<CY>20</CY>
</Size>
<Text>4</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<DecalSize>
<CX>40</CX>
<CY>40</CY>
</DecalSize>
<ButtonDrawTemplate>
<Normal>A_CombatButton4Normal</Normal>
<Pressed>A_CombatButton4Pressed</Pressed>
<Flyby>A_CombatButton4Flyby</Flyby>
<Disabled>A_CombatButton4Disabled</Disabled>
<PressedFlyby>A_CombatButton4PressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Button item="CAW_CombatEffectButton">
<ScreenID>CAW_CombatEffectButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>5</X>
<Y>4</Y>
</Location>
<Size>
<CX>80</CX>
<CY>80</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Left-click to remove this effect</TooltipReference>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>80</CX>
<CY>80</CY>
</DecalSize>
</Button>
<Label item="CAW_CombatEffectLabel">
<ScreenID>CAW_CombatEffectLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>28</X>
<Y>5</Y>
</Location>
<Size>
<CX>129</CX>
<CY>20</CY>
</Size>
<Text>No Effect</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="CAW_CombatEffectTimeRemainingGauge">
<ScreenID>CAW_CombatEffectTimeRemainingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>30</Y>
</Location>
<Size>
<CX>108</CX>
<CY>10</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>128</R>
<G>128</G>
<B>128</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>26</EQType>
<GaugeDrawTemplate>
<Background>A_GaugeBackground</Background>
<Fill>A_GaugeFill</Fill>
<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>
</GaugeDrawTemplate>
</Gauge>
<Button item="CAW_OpenCombatSkillSelectWnd">
<ScreenID>CAW_OpenCombatSkillSelectWnd</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>140</X>
<Y>28</Y>
</Location>
<Size>
<CX>37</CX>
<CY>14</CY>
</Size>
<Font>2</Font>
<Text>S</Text>
<TooltipReference>Open up a window with detailed information on all of your known combat skills.</TooltipReference>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_SmallBtnNormal</Normal>
<Pressed>A_SmallBtnPressed</Pressed>
<Flyby>A_SmallBtnFlyby</Flyby>
<Disabled>A_SmallBtnDisabled</Disabled>
<PressedFlyby>A_SmallBtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<Screen item="CombatAbilityWnd">
<ScreenID />
<Font>2</Font>
<RelativePosition>false</RelativePosition>
<Location>
<X>50</X>
<Y>50</Y>
</Location>
<Size>
<CX>174</CX>
<CY>150</CY>
</Size>
<Text>Combat Abilities</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>true</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>CAW_CombatEffectTimeRemainingGauge</Pieces>
<Pieces>CAW_CombatEffectButton</Pieces>
<Pieces>CAW_CombatEffectLabel</Pieces>
<Pieces>CAW_OpenCombatSkillSelectWnd</Pieces>
<Pieces>CAW_Button1</Pieces>
<Pieces>CAW_Button2</Pieces>
<Pieces>CAW_Button3</Pieces>
<Pieces>CAW_Button4</Pieces>
</Screen>
</XML>
Am I looking over anything? Leaving anything out? ANY help would be appreciated. (Gosh, new found respect for anyone who does this for a hobby...)
Sayhellojr