07-10-2003, 08:38 AM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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10 July 03 - UI Changes
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.
Files changed with this patch:
EQUI.xml
EQUI_CharacterCreate.xml
EQUI_OptionsWindow.xml
(Click on the File Name link to go to the post detailing the changes to that specific file.)
Files added with this patch:
EQUI_SystemInfoWnd.xml
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07-10-2003, 08:38 AM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Include>EQUI_TipWnd.xml</Include>
ADD:
<Include>EQUI_SystemInfoWnd.xml</Include>
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07-10-2003, 08:38 AM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_CharacterCreate.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Screen item="CharacterCreationScreen0">
Immediately before that line, ADD:
<STMLbox item = "CC0_Help">
<ScreenID>CC0_Help</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<LeftAnchorOffset>2</LeftAnchorOffset>
<TopAnchorOffset>4</TopAnchorOffset>
<RightAnchorOffset>2</RightAnchorOffset>
<BottomAnchorOffset>4</BottomAnchorOffset>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<Style_VScroll>true</Style_VScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Text>No Text</Text>
</STMLbox>
<Screen item="CharacterCreationScreen0d">
<ScreenID>CharacterCreationScreen0d</ScreenID>
<RelativePosition>false</RelativePosition>
<Location>
<X>200</X>
<Y>300</Y>
</Location>
<Size>
<CX>240</CX>
<CY>180</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>CC0_Help</Pieces>
</Screen>
Find:
<Screen item="CharacterCreationScreen0">
<ScreenID>CharacterCreationScreen0</ScreenID>
<RelativePosition>false</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>640</CX>
<CY>440</CY>
</Size>
CHANGE:
<Size>
<CX>640</CX>
<CY>440</CY>
</Size>
To:
<Size>
<CX>640</CX>
<CY>480</CY>
</Size>
Find:
<Pieces>CharacterCreationScreen0c</Pieces>
ADD:
<Pieces>CharacterCreationScreen0d</Pieces>
Last edited by Cairenn : 07-10-2003 at 08:55 AM.
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07-10-2003, 08:39 AM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>170</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>170</Y>
</Location>
TO:
<Location>
<X>10</X>
<Y>190</Y>
</Location>
Find:
<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>190</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>190</Y>
</Location>
TO:
<Location>
<X>10</X>
<Y>210</Y>
</Location>
Find:
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>220</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>220</Y>
</Location>
TO:
<Location>
<X>10</X>
<Y>240</Y>
</Location>
Find:
<!-- Item dropping options -->
Immediately before that line, ADD:
<Button item = "OGP_SystemInfoButton">
<ScreenID>OGP_SystemInfoButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>262</Y>
</Location>
<Size>
<CX>165</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Allow SysInfo Send</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<!-- Sound realism value -->
Immediately before that line, ADD:
<Button item = "OGP_AllowContextMenusCheckbox">
<ScreenID>OGP_AllowContextMenusCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>155</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Allow Context Menus</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Pieces>OGP_PetWindowPopupCheckbox</Pieces>
ADD:
<Pieces>OGP_AllowContextMenusCheckbox</Pieces>
Find:
<Pieces>OGP_LoadSkinButton</Pieces>
ADD:
<Pieces>OGP_SystemInfoButton</Pieces>
Last edited by Cairenn : 07-10-2003 at 08:55 AM.
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