Made for 1024x768 with a viewport of 100 0 804 570. Basically I wanted to emulate the general layout of the origional UI while retaining the new functionality.
So, feedback? Would anyone use this? What changes would you make?
(Also, little question. Right now the mod includes an altered EQUI_Animations.xml, and I'd like to avoid that if possible. The only alteration is for the buff icon background. I tried integrating the stuff into the buff window file but I could never get it to work: it always just used whatever was in the Animations file even if I told the buffs to use a different background. Any way to do this without altering any core XML files that might need updating?)
__________________ If it ain't broke, it needs more features!
(Also, little question. Right now the mod includes an altered EQUI_Animations.xml, and I'd like to avoid that if possible. The only alteration is for the buff icon background. I tried integrating the stuff into the buff window file but I could never get it to work: it always just used whatever was in the Animations file even if I told the buffs to use a different background. Any way to do this without altering any core XML files that might need updating?)
One way to do this is to create a new xml file called something like EQUI_Deathbane.xml and have your custom graphic definitions in there. Then, if you look in the EQUI.xml file, near the beginning you'll see a bunch of <Include> lines for each of the other xml files. Just add an <Include> line for EQUI_Deathbane.xml. The format of the line should be very obvious. A number of custom UI's use this method. If you want a specifice example of one, Lothay 2.5 uses this method.
__________________ Vitaee
58 Druid of Bertoxxulous
One way to do this is to create a new xml file called something like EQUI_Deathbane.xml and have your custom graphic definitions in there. Then, if you look in the EQUI.xml file, near the beginning you'll see a bunch of <Include> lines for each of the other xml files. Just add an <Include> line for EQUI_Deathbane.xml. The format of the line should be very obvious. A number of custom UI's use this method. If you want a specifice example of one, Lothay 2.5 uses this method.
So basically I'd have to move the altered "core" file from EQUI_animations to EQUI. :P I think I'm better off leaving it, that way if there's an update you just lose some graphics instead of losing access to the new window.
I considered moving the XP/AA to the bottom, but for two reasons I left them.
1- Although it's pretty close, if I moved the bars you'd have to look at a different point on the screen to check HP than I'm used to.
2- Too lazy to move everything. :P
Attaching files.
Last edited by Deathbane27 : 08-16-2004 at 05:41 PM.
Reason: Attaching files