A Fire Beetle
Join Date: Dec 2003
Posts: 2
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Early Homemade Fix
I'm sure an official fix will be coming, but in the meantime if you really need to get your Endurance bar in, here's what I did. Keep in mind this is slightly tedious and assumes you can do some math and are familiar with editing xml.
Essentially you have to resize the group window in the EQUI_GroupWindow.xml file. You do this by increasing the "size" CY value under the Screen item = "GroupWindow" section of the file. I set mine to 275 to make sure I had some room, but you at least need to increase by 13. This is because you need a bigger window to add the new endurance bar.
Next you have to manually change the "location" Y value for everything that would show up underneath the Player HP bar. Basically you're pushing everything down one bar size to put in the Endurance bar. Increase the Y value for these by 13. Remember to do the labels as well, and the resist images and values too. Yes, there are a lot of them. And don't forget to do the players 2-6 values too!
Once that's done, I went in and copied the Player_Fatigue section from my default EQUI_PlayerWindow.xml (not your UI one, the default one). Then I copied that right above the Screen item = Groupwindow section down at the bottom of my UI GroupWindow. Now go in and change the X and Y location values to match your other settings in that window (Mine were X:18 Y:46)
Lastly, add <Pieces>Player_Fatigue</Pieces> down in your Pieces section at the bottom (I stuck mine right at the bottom).
That did it for me. I didn't bother going in and adding labels for the bar but it works anyway.
Now that you know what I did, here's the file. I only edited the EQUI_GroupWindow.xml file doing this. I use a different location setup for my windows than the default settings of the UI, and have no idea if that makes a difference, but you should be able to move the window around if it does.
Lastly, I suck at doing this stuff, so I really can't give tech support if it doesn't work. Best of luck and hope it does it for ya.
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