I want to take the target window (which includes) target, con, player hp/ mana and casting) and replace the bottom part with HoTT, so its an integrated Hott, Target, con window.
Can anyone help me with the modifications here?
This is the code to the original:
Code:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Gauge item = "Target_HP">
<ScreenID>TargetHP</ScreenID>
<Font>3</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>0</Y>
</Location>
<Size>
<CX>194</CX>
<CY>24</CY>
</Size>
<TextOffsetX>8</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference/>
<FillTint>
<R>240</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>220</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>6</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Target_HPLabel">
<Font>1</Font>
<ScreenID>HPLabel</ScreenID>
<EQType>29</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>135</X>
<Y>14</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="Target_HPPercLabel">
<Font>1</Font>
<ScreenID>HPPercLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>197</X>
<Y>14</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="GW_CastTimeGauge">
<ScreenID>GW_CastTimeGauge</ScreenID>
<!--<Font>3</Font> -->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>24</Y>
</Location>
<Size>
<CX>194</CX>
<CY>2</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>255</G>
<B>255</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>7</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
<TopAnchorToTop>False</TopAnchorToTop>
<BottomAnchorToTop>False</BottomAnchorToTop>
<RightAnchorToLeft>False</RightAnchorToLeft>
<LeftAnchorToLeft>False</LeftAnchorToLeft>
</Gauge>
<Gauge item="GW_Player_HP">
<ScreenID>GW_PlayerHP</ScreenID>
<Font>1</Font>
<TextColor>
<R>240</R>
<G>240</G>
<B>240</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>27</Y>
</Location>
<Size>
<CX>194</CX>
<CY>8</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<TextOffsetX>-50</TextOffsetX>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference></TooltipReference>
<FillTint>
<R>180</R>
<G>0</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>100</R>
<G>100</G>
<B>80</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>1</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
<TopAnchorToTop>False</TopAnchorToTop>
<BottomAnchorToTop>False</BottomAnchorToTop>
<RightAnchorToLeft>False</RightAnchorToLeft>
<LeftAnchorToLeft>False</LeftAnchorToLeft>
</Gauge>
<Gauge item = "GW_Pet_HP">
<ScreenID>GW_PetHP</ScreenID>
<!--<Font>3</Font>-->
<TextColor>
<R>0</R>
<G>0</G>
<B>0</B>
</TextColor>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>36</Y>
</Location>
<Size>
<CX>194</CX>
<CY>2</CY>
</Size>
<TextOffsetY>-50</TextOffsetY>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>51</R>
<G>192</G>
<B>51</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>16</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_HPLabel">
<Font>1</Font>
<ScreenID>HPLabel</ScreenID>
<EQType>19</EQType>
<RelativePosition>true</RelativePosition>
<Location>
<X>135</X>
<Y>25</Y>
</Location>
<Size>
<CX>60</CX>
<CY>12</CY>
</Size>
<Text>Playername123456</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
</Label>
<Label item ="Player_HPPercLabel">
<Font>1</Font>
<ScreenID>HPPerLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>197</X>
<Y>25</Y>
</Location>
<Size>
<CX>16</CX>
<CY>12</CY>
</Size>
<Text>%</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>false</AlignRight>
</Label>
<Gauge item="GW_Player_Mana">
<ScreenID>GW_PlayerMana</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>39</Y>
</Location>
<Size>
<CX>194</CX>
<CY>8</CY>
</Size>
<TextOffsetX>-50</TextOffsetX>
<GaugeOffsetY>-2</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>0</R>
<G>0</G>
<B>240</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>220</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>2</EQType>
<GaugeDrawTemplate>
<!--<Background>A_GaugeBackground</Background>-->
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Label item ="Player_ManaPercent">
<Font>1</Font>
<ScreenID>Player_ManaPercent</ScreenID>
<EQType>20</EQType>
<RelativePosition>true</RelativePosition>
<Location> <X>135</X> <Y>37</Y> </Location>
<Size> <CX>60</CX> <CY>12</CY> </Size>
<Text>0</Text>
<TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>
<NoWrap>true</NoWrap>
<AlignCenter>false</AlignCenter>
<AlignRight>true</AlignRight>
<AlignLeft>false</AlignLeft>
</Label>
<Label item ="Target_Mana_PercentLabel">
<Font>1</Font>
<Location> <X>197</X> <Y>37</Y> </Location>
<Size> <CX>16</CX> <CY>12</CY> </Size>
<Text>%</Text>
<TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor>
</Label>
<Gauge item="GW_Player_Fatigue">
<ScreenID>GW_PlayerFatigue</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>49</Y>
</Location>
<Size>
<CX>194</CX>
<CY>6</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<!--<TooltipReference/>-->
<FillTint>
<R>255</R>
<G>255</G>
<B>0</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>220</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>3</EQType>
<GaugeDrawTemplate>
<!--<Background>A_GaugeBackground</Background>-->
<Fill>A_GaugeFill</Fill>
<!--<Lines>A_GaugeLines</Lines>
<LinesFill>A_GaugeLinesFill</LinesFill>
<EndCapLeft>A_GaugeEndCapLeft</EndCapLeft>
<EndCapRight>A_GaugeEndCapRight</EndCapRight>-->
</GaugeDrawTemplate>
</Gauge>
<Gauge item = "GW_CombatEffectTimeRemainingGauge">
<ScreenID>GW_CombatEffectTimeRemainingGauge</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>56</Y>
</Location>
<Size>
<CX>194</CX>
<CY>4</CY>
</Size>
<GaugeOffsetY>0</GaugeOffsetY>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<FillTint>
<R>128</R>
<G>128</G>
<B>128</B>
</FillTint>
<LinesFillTint>
<R>0</R>
<G>0</G>
<B>0</B>
</LinesFillTint>
<DrawLinesFill>false</DrawLinesFill>
<EQType>26</EQType>
<GaugeDrawTemplate>
<Fill>A_GaugeFill</Fill>
</GaugeDrawTemplate>
</Gauge>
<TextureInfo item = "TargetBox.tga">
<Size>
<CX>30</CX>
<CY>30</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item = "A_TargetBox">
<Cycle>false</Cycle>
<Frames>
<Texture>TargetBox.tga</Texture>
<Location>
<X>1</X>
<Y>1</Y>
</Location>
<Size>
<CX>30</CX>
<CY>30</CY>
</Size>
</Frames>
</Ui2DAnimation>
<StaticAnimation item = "A_TargetBoxStaticAnim">
<ScreenID>A_TargetBoxStaticAnim</ScreenID>
<Animation>A_TargetBox</Animation>
</StaticAnimation>
<Screen item = "TargetWindow">
<ScreenID/>
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>242</Y>
</Location>
<Size>
<CX>220</CX>
<CY>60</CY>
</Size>
<Text>Target</Text>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>Your Current Target</TooltipReference>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>Target_HP</Pieces>
<Pieces>Target_HPLabel</Pieces>
<Pieces>Target_HPPercLabel</Pieces>
<Pieces>GW_CastTimeGauge</Pieces>
<Pieces>GW_Player_HP</Pieces>
<Pieces>GW_Pet_HP</Pieces>
<Pieces>Player_HPLabel</Pieces>
<Pieces>Player_HPPercLabel</Pieces>
<Pieces>GW_Player_Mana</Pieces>
<Pieces>Player_ManaPercent</Pieces>
<Pieces>Target_Mana_PercentLabel</Pieces>
<Pieces>GW_Player_Fatigue</Pieces>
<Pieces>GW_CombatEffectTimeRemainingGauge</Pieces>
<Pieces>A_TargetBoxStaticAnim</Pieces>
</Screen>
</XML>