A Snow Griffin
Join Date: Aug 2002
Server: Rathe
Posts: 50
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Difference Between Static* and their Counterparts
So this has me stumped... I don't really see why there are the static counterparts for all of the different objects. I mean why use the static version versus the other. Since :
StaticText == Label
StaticScreenPiece == ScreenPiece
StaticHeader == Label? (Ok, I am not sure on the counter part to this one)
StaticFrame == Frame
StaticAnimation == Ui2DAnimation
I at first thought it was because these things never change and it actually makes sense for things like the Animation, since StaticAnimation does not include the multible frames idea. It also seems that other animations can be placed in a static animation. Ok, so that makes pseudo sense. In other places, they use StaticText for lables that will never change, again this makes sense to differentiate labels as changing text and statictext for text that never changes.
However if you look at the spellbook it uses StaticText for the Spell Names. These change often and so this has me confused.
In playing with the Spellbook I also found that it seems to always draw statictext first. So, are these just here to give you 2 Z layers?
Anyway, maybe I am just looking at this too closely and its the normal wackiness we have come to expect from this game or am I just missing the true usefulness of these items. Any info will be useful as I am one of those types that does wonder why include these redundant features. Also if I missed it and this info is posted somewhere else, I apologize for not just reading.
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