If you are not getting any errors then it is likely that he graphic is not declared correctly.
Make sure that in the animations files there is a section that declared the .tga file that the cursor is in.
If your cursor was in a file called Cursor.tga, it would look something like this:
Code:
<TextureInfo item="Cursor.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Then the actual cursor would have to be defined using that graphic. It would look similar to this:
Code:
<Ui2DAnimation item="A_DefaultCursor">
<Cycle>true</Cycle>
<Frames>
<Texture>Cursor.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>22</CX>
<CY>22</CY>
</Size>
<Hotspot>
<X>1</X>
<Y>1</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>