here is the buff window
Code:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
<Button item="BW_Buff0_Button">
<ScreenID>Buff0</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>24</Y>
</Location>
<Size>
<CX>32</CX>
<CY>32</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<ButtonDrawTemplate>
<Normal>BlueIconBackground</Normal>
<NormalDecal>BuffIcons</NormalDecal>
</ButtonDrawTemplate>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>32</CX>
<CY>32</CY>
</DecalSize>
</Button>
<Screen item="BuffWindow">
<!--<ScreenID/>-->
<Text>Effects</Text>
<RelativePosition>true</RelativePosition>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>33</CX>
<CY>832</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>true</Style_Transparent>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>false</Style_Titlebar>
<Style_Closebox>false</Style_Closebox>
<Style_Minimizebox>false</Style_Minimizebox>
<Style_Border>false</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>BW_Buff0_Button</Pieces>
</Screen>
</XML>
here is the aura window
Code:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
<Listbox item = "AW_AuraList">
<ScreenID>AuraList</ScreenID>
<DrawTemplate>WDT_Def2</DrawTemplate>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TopAnchorOffset>5</TopAnchorOffset>
<LeftAnchorOffset>5</LeftAnchorOffset>
<RightAnchorOffset>5</RightAnchorOffset>
<BottomAnchorOffset>5</BottomAnchorOffset>
<Columns>
<Width>15</Width>
</Columns>
<Columns>
<Width>110</Width>
</Columns>
<Columns>
<Width>20</Width>
</Columns>
<Style_Border>true</Style_Border>
<Style_VScroll>true</Style_VScroll>
</Listbox>
<Screen item = "AuraWindow">
<!--<ScreenID/>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>196</X>
<Y>50</Y>
</Location>
<Size>
<CX>168</CX>
<CY>108</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Sizable>true</Style_Sizable>
<!--<TooltipReference/>-->
<Text>Auras</Text>
<DrawTemplate>WDT_RoundedNoTitle</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>true</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>false</Style_Sizable>
<Pieces>AW_AuraList</Pieces>
</Screen>
</XML>
is there anyway to make the aura window look like the buff window? just need 1 aura slot for my bloodlust aura/masters aura.