03-16-2004, 02:28 AM
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#1
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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Visage is back!
Hello friends and eqgui fanatics, Ninjaa here, back from a long long nap to release my latest UI and spell icon set. Visage has been almost completely reworked to function even better than before, and look even smoother. The icons looks incredibly stunning, my best work yet. Everything is GoD compliant. Sorry for the long MIA but I'm back and designing again, so check out my latest as soon as they're released!
Visage 4
http://www.eqinterface.com/sdownloa....php?s=&id=3150
Visage Icons 3
http://www.eqinterface.com/sdownloa....php?s=&id=3151
Last edited by Vindico : 03-17-2004 at 02:47 AM.
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03-17-2004, 02:49 AM
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#2
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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Also, forgot to mention i included the font I use, as seen in the screenshot.
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03-17-2004, 02:50 AM
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#3
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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03-19-2004, 02:06 AM
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#4
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A Crystal Gargoyle
Join Date: Sep 2002
Server: The Nameless (Innoruuk)
Posts: 98
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UI working great, only having one problem with he CombatAbilities Window..
As soon as I open it up my FPS drop drastically and my uierrors.txt is spammed with:
[Fri Mar 19 08:01:31 2004] Warning: file UIFiles\Visage\ not found in directory UIFiles\Visage\. Attempting to use file from Default skin.
Any ideas how I could fix this? It also happens when I use the Default EQUI_CombatAbilityWnd.xml.. =(
Thanks in advance!
[EDIT]
Found the problem myself.
added:
PHP Code:
...... <TextureInfo item = "window_pieces06.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <TextureInfo item = "window_pieces07.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> ......
Into the EQUI_Animations.xml. They were completely missing, and the CombatAbilitys window asked for pieces in these TGA Files.
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Last edited by Parasite : 03-19-2004 at 02:20 AM.
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03-19-2004, 04:37 AM
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#5
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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Ah, ok thanks! I've been trying to figure it out for awhile and of course it was something so simple.
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03-19-2004, 09:40 AM
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#6
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A Ghoul
Join Date: Jan 2003
Posts: 15
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Nice spell icons.
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03-22-2004, 07:46 PM
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#7
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A Bat
Join Date: Nov 2002
Posts: 1
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Wow. Now that is one nice UI.
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03-23-2004, 03:15 AM
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#8
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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Many thanks for the feedback
Attached is the fixed EQUI_Animations.xml to fix the bugged combat window. Now the UI is perfect! Muahahahahaha j/k =P
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03-23-2004, 06:04 PM
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#9
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A Treant
Join Date: Aug 2002
Posts: 24
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this ui looks great but i dont know if its the recent patch or what but i tried to get it to work today and i get nothing but hte default ui. Loaded my other UI up just fine ... I took into account that the new .zip you added. Just wondering if this could be the case.
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03-23-2004, 10:02 PM
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#10
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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[Edit] Correcting the issue right now, should have fix posted soon. Thanks!
Last edited by Vindico : 03-23-2004 at 10:21 PM.
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03-24-2004, 04:59 AM
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#11
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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Here is the fixed .xml files needed to correct any current issues. Please let me know if problems continue to occur.
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03-27-2004, 08:45 AM
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#12
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A Crystal Gargoyle
Join Date: Sep 2002
Server: The Nameless (Innoruuk)
Posts: 98
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Heh I already have a next problem here and cant get rid of it:
I see you have the AttackIndicator still in the XML and i also can see its meant to be the Background Box of the HP Percent.. but somehow it wont work for me (No Blinking while Attack is ON)
Any help on getting it to work? Didnt modify anything yet Except for the TGA itself since i thought it has to do something with the Alpha Transparency, well I was wrong it seems..
Help Plz~
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03-27-2004, 11:38 PM
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#13
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Duct Tape Assasin
Join Date: Sep 2002
Server: Fennin Ro
Posts: 66
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Ah ok. I had some ideas that I think got lost somewhere I'll take a look at it and clean it up =)
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03-30-2004, 07:18 PM
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#14
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A Snow Griffin
Join Date: Mar 2003
Server: The Nameless
Posts: 55
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I like in this UI, how you didn't stretch everything to fit the screen, it actually added a nice unique feel to the UI. Good work
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