For some reason the background graphic I am using for my buff box ends up having its colors rather badly distorted when actually in everquest. I have attached an edited picture with what its SUPPOSED to look like, a screenshot of what it looks like, ... and the actual tga file. =(
I guess my vision is bad. I can't tell the difference between your two thumbs.
Is it possible that the edge of your monitor has distortion? Possible causes could be a magnet near it, or simply going bad.
Just a random thought.
Edit: I was looking at the background graphic, but missed the problem with the borders around the numbers. If you could also supply the XML code for that window? The problem can also be in there.
Blast it. Can't view TGA files on my work comp. Will need to wait until I get home to compare that. However, reviewing your code, I think I found your problem.
Size of buffs are 28 wide. Size of your window is 29 wide. This is a 1 pixel increase. However, even though you have the border turned off, it is still present. I would recommend increasing the size of your window to 32 across, and see if that fixes your display issue.
in my StaticAnimation but that didn't help any... suppose it needs to be enclosed in something else for that to work *shrugs*
Reason I use 1 pixel larger for the window than the buffs, is that it seems to be 'aligned' that way. One pixel smaller or larger makes it not aligned.
In an attempt for compromise... I changed the coloring a bit, made them solid, not shaded.... (as it seems everquest was compressing the colors or something)... and this SEEMS to work okay. Not as pretty as the other version but it does work and does not look too bad. I would still like to figure out exactly what the issue is though. Oh well =)