If this has been answered elsewhere, I apologize, but I'm trying to move the CombatStateAnim (ation) to my Group window. However, I can't seem to get it to show up.
Here's a sample of what I put into the group file:
Code:
<Ui2DAnimation item="GroupInCombat">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>0</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item="GroupTimer">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces06.tga</Texture>
<Location>
<X>200</X>
<Y>80</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<!-- ADDITIONAL DEFS Omitted to save space -->
<!-- Definition of Button that Animation appears on (I think) -->
<Button item="Group_CombatStateAnim">
<ScreenID>PW_CombatStateAnim</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>29</Y>
</Location>
<Size>
<CX>26</CX>
<CY>26</CY>
</Size>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>false</Style_Checkbox>
<DecalOffset>
<X>0</X>
<Y>0</Y>
</DecalOffset>
<DecalSize>
<CX>26</CX>
<CY>26</CY>
</DecalSize>
</Button>
<!-- Add Animation Button to Group -->
<Pieces>Group_CombatStateAnim</Pieces>
Aside from renaming the Button/Animations to Group_..... and changing the physical location, this is identical to what's in the player window.
Is this like the flashing red combat animation: it can only appear in the player window?
I appreciate any pointers. I've done a few searches, but haven't turned up much on this and AFAIK, nobody has moved this outside of the playerWindow.xml.