10-23-2003, 01:38 PM
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#1
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A Fire Beetle
Join Date: Sep 2002
Posts: 2
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Lazereth UI and a request for a small adjustment...
I recently recieved Lazereth's latest version of his UI and was notified that he quit EQ...I had requested a small modification to the UI...that a mana bar and % be added to the player window or the stamina removed and the mana bar inserted in it's place. I have no clue how to do this on my own...so any help with be greatly appreciated. Will try to post the version of the UI that Lazereth sent me.
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01-06-2004, 07:48 PM
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#2
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A Ghoul
Join Date: Oct 2002
Posts: 19
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If anyone could help I'd appreciate it too. I really like this UI, but I can't use it with my casters.
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01-06-2004, 08:31 PM
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#3
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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I looked at the code for that and it is a mess.
Post it with the graphics so that I can see is and I'll try to fix it.
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01-07-2004, 07:53 AM
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#4
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A Ghoul
Join Date: Oct 2002
Posts: 19
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See how it's also missing the percent sign on the bottom gauge. I tryed compairing it to the default player window, but since I know nothing about the code I couldn't make head or tails out of it.
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01-07-2004, 03:04 PM
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#5
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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See if this one suits your fancy.
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01-07-2004, 05:25 PM
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#6
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A Ghoul
Join Date: Oct 2002
Posts: 19
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Works perfectly, thanks a ton!!
I'm going to link your fix to the original Lazereth thread so others who download it can use it with their casters.
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01-07-2004, 05:36 PM
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#7
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A Ghoul
Join Date: Oct 2002
Posts: 19
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I hate to ask for more help, but would you know how I can make the chat boxes sizable, or where to adjust it's current size? I want to put a horizontal combat abilities bar below the melee spam box(under where it says Askr the Lost) so that everything is nice and neat.
Here's the link to his original post with a jpeg.
http://www.eqgui.com/showthread.php?s=&postid=63394
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01-07-2004, 06:28 PM
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#8
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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A work-around to resize the chat window would be to load the deafult UI using the current ini. The chat window is sizeable by default, and once the default UI is loaded you can easily grab a border and adjust it.
Just make sure that is is not "Locked" by right clicking the title.
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01-07-2004, 07:01 PM
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#9
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A Ghoul
Join Date: Oct 2002
Posts: 19
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Thanks so much! That did the trick.
Now this UI is exactly what I was hoping for since my old one stopped working. I'm going to edit my original post and link this thread since it answers a few people's questions.
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01-16-2004, 09:42 AM
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#10
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A Ghoul
Join Date: Oct 2002
Posts: 19
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Would anyone know how to change the blue background of the compass to another color? Unfortunately it appears to be the same color as the mark that is made to find an LDoN camp, and I have been stuck asking for a /loc.
The compass window houses not only the compass, but the me vs them hit point meters as well.
See this thread for a pic
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01-16-2004, 04:55 PM
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#11
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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Extract this to your Ui folder and tell me what you think of it.
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01-19-2004, 05:44 PM
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#12
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A Ghoul
Join Date: Oct 2002
Posts: 19
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I tryed it, and the gold background is really nice, but the camp marker still isn't showing. I'm not sure if there is an underlay covering it up or something else keeping it from showing.
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01-19-2004, 05:59 PM
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#13
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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That would not have anything to do with the file that I edited. I just changed the graphics file. Except for the new colors the window should work exactly the same as before.
Are you sure that the line was showing before?
I'll look at the xml of the window and see if there is an obvious fix.
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01-19-2004, 06:08 PM
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#14
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eqmods.mortis42.net
Join Date: Aug 2002
Server: Rodcet Nife
Posts: 552
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A quick look at the code and it appears that the compass strips have been moved under a screen in the window. The LDoN marker is hardcoded to appear on the compass window, and cannot be moved.
Once I finish cleaning up the code, I will load it up in game and see if I can fix it.
Last edited by mortis42 : 01-19-2004 at 06:32 PM.
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01-19-2004, 06:44 PM
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#15
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A Ghoul
Join Date: Oct 2002
Posts: 19
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Thanks alot for all your help!
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