06-16-2006, 03:34 PM
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#16
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A Ghoul
Join Date: Aug 2003
Server: Quellious
Posts: 14
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Did you get yours to move again Egras? I have not found a way to do that yet =)
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06-16-2006, 03:48 PM
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#17
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Premium Member
Join Date: Dec 2002
Posts: 114
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I have ten sets of target rings. I did some personalized ones for close friends too that are not published here. Currently, target rings is what I do...
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06-16-2006, 04:53 PM
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#18
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A Gray Wolf
Join Date: Sep 2005
Posts: 5
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like i said.. flipping the image isnt the problem.. its the .ini not working to make the movement thats the issue
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06-16-2006, 06:04 PM
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#19
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A Gray Wolf
Join Date: May 2003
Server: Brell
Posts: 5
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For now I would just be happy to have a target ring.
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06-17-2006, 10:08 AM
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#20
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A Gray Wolf
Join Date: Sep 2005
Posts: 5
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im about to throw my computer in the river... ive been working tirelessly on trying to make this GD thing work proper and cant get it to do what I want..
I have, however, gotten an old ring to show the image with no animation...
to be honest i have NO idea how to correct the issue, Im starting to believe the folks who have told me that im trying to fix Sony's friggin mess up and thats a lost cause.. SO... until they patch back the .ini, im not very hopeful of a fix, however I will still be working on it, cause it IS drivin me friggin crazy~
Laceless
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06-17-2006, 10:30 AM
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#21
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A Lost Soul
Join Date: Mar 2005
Posts: 418
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I kinda began the map window as my newest project after I finished the timer mod I was working on.
Far as I know animating the target ring issue is a known issue by Sony. Dont think there is anything we can fix until they fix their end.
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06-17-2006, 12:37 PM
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#22
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A Gray Wolf
Join Date: May 2003
Server: Brell
Posts: 5
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Before raid last night I went in and copied the .ini from my default UI into my custom UI folder and at least I had a target ring. Will see how long it takes Sony now to correct the issue.
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06-23-2006, 10:31 PM
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#23
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Feeling Elemental?
Join Date: Apr 2003
Server: Bristlebane
Posts: 363
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09-23-2006, 12:57 AM
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#24
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A Bat
Join Date: Aug 2004
Posts: 1
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*sighs* Hope they fix this. Surely they could spend 20 minutes, load the old code, see what changed that would hose spin, and fix it. I miss spin
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09-23-2006, 07:58 AM
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#25
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A Lost Soul
Join Date: Mar 2005
Posts: 418
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I played with the animation of the ring. I got it to fade from outward to inward, but not spin. Dont think its fixed
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09-23-2006, 08:15 AM
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#26
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Pale Scrawny Guy
Join Date: Sep 2003
Server: Bristlebane // Erollisi Marr
Posts: 920
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I'm able to get mine spinning fine. In fact I'm working on a new version of one of my rings as we speak. The only problem is the file size is too large for the uploader to handle.
http://www.eqinterface.com/forums/s...ead.php?t=18332
To animate rings in the ini you have to do two things:
FrameCount=##
Duration=##
Frame count is the number of different images you want for a specific con rotation. I usually use 8 frames to animate.
Duration is the amount of time you want each frame to be seen. With 8 Frames, 75 is about right.
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Last edited by Inokis : 09-23-2006 at 08:47 AM.
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