09-14-2004, 03:04 PM
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#16
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A Tundra Mammoth
Join Date: Sep 2002
Posts: 69
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Quote:
Originally Posted by Yelara
Not sure if it has any bearing on the UI itself, but remember that the ability to mem 9 spells is an AA ability. Will the extra spell gem work properly if you don't have the ability yet? (Ignore me altogethr if you've already taken that into account :P )
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Right - I could /loadskin default 1 to load the spell and to use it. But when I /loadskin my UI 1, it would neither be clickable or spell loadable.
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-Llaffer Outloud <Five Rings>
L80 ENC on Luclin (Veeshan)
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09-14-2004, 06:30 PM
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#17
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A Bat
Join Date: Jul 2004
Posts: 1
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im haveing the verry same issue not sure how to fix it.
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09-14-2004, 08:57 PM
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#18
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A Tundra Mammoth
Join Date: Sep 2002
Posts: 69
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Quote:
Originally Posted by Llaffer
Right - I could /loadskin default 1 to load the spell and to use it. But when I /loadskin my UI 1, it would neither be clickable or spell loadable.
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Still does it .. I can load the spell in default and use it with <ALT-9>, but I cannot click it or load a spell in my UI.
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09-15-2004, 04:47 PM
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#19
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A Bat
Join Date: Sep 2002
Posts: 1
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I'm not very experienced with XML coding, but I'm trying to fix my Quartz spell window to show the new slot (yeah, I know I have a really old UI, but I like it and it still works). The attached file shows the normal 8 slots, and nothing different where the 9th should be. Any obvious things I'm doing wrong?
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Niadina Mindmixer
Enchantress of Xev
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09-16-2004, 01:33 PM
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#20
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A Tundra Mammoth
Join Date: Sep 2002
Posts: 69
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Here's is the most up-to-date version of the CastSpell Window that I have -- Slot 9 still isn't 100% working. If anyone has any suggestions, I'm all ears.
I can see the spell name in Slot 9, but cannot load a spell in it nor can I click it.
Last edited by Llaffer : 09-19-2004 at 06:39 AM.
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09-19-2004, 06:38 AM
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#21
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A Tundra Mammoth
Join Date: Sep 2002
Posts: 69
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A guildee has found the error in my XML code.
I had a <Y> value 100 pixels too high.
Attached is a working version of it in case anyone else was interested.
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09-20-2004, 03:00 PM
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#22
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A Ghoul
Join Date: Sep 2002
Posts: 11
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Minimalvirt3 vertical spell bar
a'kay I've tinkered my vertical spell bar (minimalvert3) to add the 9th spell gem. When I loaded it up on my chanter (who does have the 9th spell aa) graphically the spell bar was perfect. No errors everything right where I wanted it. However, the actual 9th spell gem is unresponsive. I can't mem any spell in it. There is no right click menu. It's just a dead, empty spell gem. (yes I'm 100% sure my chanter has the AA to mem a 9th spell)
I'm very new to modding, and I'm certain it's some "oh-duh" I've over looked but most xml code is still gibberish to me so I'm prolly not seeing it. I did look for the EQTYPE <#> but there aren't any in the spell bar xml so I couldn't copy and tinker one to EQTYPE 133. I'm guessing those are defined in another xml file but not sure which one it would be.
Any help would be appreciated.
Novbre
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12-15-2004, 06:30 PM
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#23
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A Gray Wolf
Join Date: Feb 2003
Posts: 7
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Thank you all, even though I didn't post the original question, your responses have helped a lot.
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