08-13-2002, 01:21 PM
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#16
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A Ghoul
Join Date: Aug 2002
Posts: 8
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Ok, I am still confused.
I am using the Geddine target, and a modified version of Wylem's Melee Compact player info (ac & atk replaced with xp %)
I want the autoattack indicator on the target window.
What i understand so far:
switch the file names of player and target window
add something about pet_hp to the new target window (now named PlayerWindow)
What I am not understanding:
what exactly about the pet_hp do i need to add to the new target window (now named PlayerWindow)
Thanks
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10-07-2002, 04:44 PM
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#17
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A Ghoul
Join Date: Sep 2002
Server: Druzzil Ro
Posts: 10
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Quote:
Pet_HP is tied to the PlayerWindow. It *must* exist in the <Pieces> in the Player Window.
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I totaly removed all the pet hp information out of my player window, and it works great, but would that be why i get an error in eq when zoning only?
ill try it now and answer my own question.
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11-06-2002, 12:57 AM
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#18
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A Gray Wolf
Join Date: Oct 2002
Posts: 4
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I swapped the contents of Player Window with target window.
One thing I did to make it more visible is I "stretched" the Target_HP gauge within Player window, and center it on my screen above my chat windows. Makes it a little easier to see when it's blinking, the location is more centralized. It also prevents the smooshed look on long Mob names.
You don't need Pet_HP gauge to get the modified skin to work... it'll just complain every time you log in and zone that your files are not correct (but at least it won't crash). I have actually found it useful to have Pet HP gauge as a thin line under my target's HP bar.
Also if you end up combining the contents of the Player data with the Group Data in the Group window (does that sound confusing yet?), you can free up the Target Window for something else, like Arista's Timers.
That way you can think Alt-P for Party (including yourself) and Alt-T for Timer's window.
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11-08-2002, 01:35 PM
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#19
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A Snow Griffin
Join Date: Aug 2002
Server: Bertoxxulous
Posts: 52
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Quote:
I totaly removed all the pet hp information out of my player window
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Any time you totally remove anything that is checked for from a window you will get that red message that tells you that your UI isn't compatable even though it will still load it up. This is very sloppy coding, I see too many people doing this.
If you wish to remove an element just size and location it to 0,0, as VI still checks for many of the pieces in order to load certain windows even though they don't have to be displayed.
__________________
Marcin Sanitee
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