07-08-2004, 01:32 PM
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#31
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A Ghoul
Join Date: Jul 2003
Server: EQ.Maelin.Etrius
Posts: 12
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Quote:
Originally Posted by Inokis
The pet zoning is definitely a nice change and one I've longed for ever since i was able to cast a pet
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Sure that is nice if you are on a PvE server, but when you are on a PvP Server it will create some trouble.
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07-08-2004, 02:30 PM
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#32
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A Fire Beetle
Join Date: Aug 2002
Server: The Rathe
Posts: 2
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From here:
Quote:
- Created four new label types which can be referenced in UI files:
EQType 128 = Mana / Max Mana
EQType 129 = Endurance / Max Endurance
EQType 130 = Group Leadership Exp %
EQType 131 = Raid Leadership Exp %
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07-08-2004, 02:39 PM
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#33
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An Executioner
Join Date: Mar 2003
Server: Venril Sathir
Posts: 364
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Quote:
Originally Posted by tmaxx
Will the pets be able to have the grp buffs thrown now? I know when I'm buffing the grp I have to buff pets seperatly cause the grp buffs don't touch the pets.
When grp buffing if the pets got them also that would be great instead of having to single out the pets.
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I know for mages this is an AA we have to get, so I dont think this will be implemented
Pet Affinity
__________________
Regards
Baron Qinadwen Loreseeker, Koada'Dal Conjurer of the 56th plane.
Thomas Jefferson: | "Government big enough to supply everything you need is big enough to take everything you have ... The course of history shows that as a government grows, liberty decreases." |
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07-08-2004, 05:19 PM
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#34
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A Snow Cougar
Join Date: Jan 2004
Posts: 44
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Quote:
Originally Posted by Ruldar
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You beat me to it. I've been messing with my UI seeing how to fit the extra info iin. I decided to give up and wait to see if anything else changed. Good thing I waited.
Glad to see they added these as well. I wonder if they will squeeze anything else in.
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07-08-2004, 10:09 PM
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#35
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A Fire Beetle
Join Date: Oct 2002
Server: Prexus
Posts: 2
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Currently you can only buff pets, with group buffs, if the pet's owner has the Pet Affinty AA. I doubt this patch will change that.
Secondly, they changed BST warders, not because the other pet classes whined, but because their "pet level buff" was a cheal everytime it was used. The fix made it better for everyone involved.
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07-09-2004, 08:46 AM
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#36
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A Treant
Join Date: Sep 2003
Server: Venril Sathir
Posts: 25
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Numerical mana on Delta
Hiya peeps
being a total idiot when it comes to UI changes I was wondering if anyone had or is adding the new Numerical mana to the Delta UI?
I love this UI and couldn't see my magician using anything else so please please please can some one add this change and post it for us idiots, hehe
__________________
"If I'm crying, I'm Dying"
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07-09-2004, 11:12 AM
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#37
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A Shissar Disciple
Join Date: Jul 2003
Posts: 102
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07-14-2004, 06:48 AM
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#38
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A Treant
Join Date: Sep 2003
Server: Venril Sathir
Posts: 25
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still need help
Okay I checked the link you posted but I use the original Relix version of Delta.
I like the layout of the relix one and wonder if anyone is going to amend this to include the mana numbers?
or could post the script bit I need to replace
any help greatly appreciated
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07-14-2004, 07:28 AM
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#39
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A Gray Wolf
Join Date: Oct 2002
Posts: 4
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I rebuilt the caster window in delta4 to have a current/max field in the gauge, and kept the percent field. I freely admit I'm a hack, so the work may not be 'polished' (or at least, not as polished as it could be), and I did my sanity checking in 1280x1024.
Should I upload it? or let the original author do their mods?
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