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Old 09-20-2002, 08:44 AM   #106
Muse
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If you feel comfortable doing it, change the CY values to be 256 all the way through for that map and see if that works. I think this may be the only map I have that has a dimension less than 256 on an edge, so we may have found yet another weird way this thing loads up textures. :P
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Old 09-20-2002, 02:16 PM   #107
Conen
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Ok I have gotten a vertical scroll bar on the bottom of the window yet my tabs are still scrunched up when I have to many windows ;(

Here is my setup in the EQUI_HelpWnd :


</TabBox>
<Screen item="HelpWindow">
<!--<ScreenID/>-->
<!--<Font>3</Font>-->
<RelativePosition>false</RelativePosition>
<Location>
<X>516</X>
<Y>307</Y>
</Location>
<Size>
<CX>800</CX>
<CY>600</CY>
</Size>
<Text>EQ Atlas Map Reference</Text>
<Style_VScroll>true</Style_VScroll>
<Style_HScroll>true</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<DrawTemplate>WDT_Rounded</DrawTemplate>
<Style_Titlebar>true</Style_Titlebar>
<Style_Closebox>true</Style_Closebox>
<Style_Minimizebox>true</Style_Minimizebox>
<Style_Border>true</Style_Border>
<Style_Sizable>true</Style_Sizable>
<Pieces>EQ_Atlas_Tabs</Pieces>
<Pieces>HELP_Display</Pieces>
<Pieces>HELP_BackButton</Pieces>
<Pieces>HELP_Title</Pieces>
<Pieces>HELP_Contents</Pieces>
</Screen>
</XML>


I tried to change the cx to 2300 (23 tabs x 100 pixels) but that did nothing either.

When I changed the autostretch to false all I got was a black box with no tabs or anything.


Am I in the wrong file? Or changing the wrong part of it? I could not find anything else in the UI that said tabBox

Thank you for any help
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Old 09-20-2002, 05:37 PM   #108
Conen
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Here is a screen shot of what I am talking about. As you can see in the bottom right hand corner of the Map window (by my pointer AKA Red Hand) you can see the 2 vertical bars but the tab bars are resizing themselves to the size of the window itself.
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Old 09-20-2002, 05:41 PM   #109
Feebbwin
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Quote:
Originally posted by Muse
If you feel comfortable doing it, change the CY values to be 256 all the way through for that map and see if that works. I think this may be the only map I have that has a dimension less than 256 on an edge, so we may have found yet another weird way this thing loads up textures. :P



Muse,
Yes that worked...but I would think you would need to edit the xml file everytime you made a map set that included the LV map. Probably easier to just resize the jpg image.
(Thank goodness it's not too vital a map).
Regards,
Feebb
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Old 09-20-2002, 07:35 PM   #110
Muse
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Feebbwin: I'll just make a tweak that checks if a dimension is under 256 pixels, and then it sets that dimension to 256.

Conen: I think you're referring to the modification that Arista suggested a few pages back (at bottom of page 4). I haven't tried this, but I think the size she's talking about is higher up than what you're showing above. It's the CX of the TabBox element, so it would be above </TabBox>, between the tags <TabBox> and </TabBox>. That doesn't exist in the files my program creates, so you'd have to add it yourself, where it goes is unimportant as long as it's in the TabBox group. What it would look like is:
<Size>
<CX>2000</CX>
<CY>1024</CY>
</Size>
Put into CX what you need the width to be to hold your tabs. CY should be the largest dimension of CY for all the images in the file (if you're using all my files, it will 1024).

Then change the AutoStretch within TabBox to false and Style_HScroll within Screen to true.

Of course, this is all theoretical. I haven't tested any of this, but I'd be interested to hear if it works.
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Old 09-20-2002, 08:49 PM   #111
Feebbwin
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Feebbwin: I'll just make a tweak that checks if a dimension is under 256 pixels, and then it sets that dimension to 256.


Muse,
Not sure if that will work. I've resizes the image to 307x256 (I think) but it still didn't display correctly.

Regards,
Feebb
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Old 09-20-2002, 09:38 PM   #112
Conen
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Ok I have been fooling around with this all night.

I got the tabs to stay the same sizes and have the ability to scroll up and down and left to right.

Now the problem

There is an outside border that just does not need to be there. The only way I was able to get rid of it was to set the <cx> <cy> numbers so high that the bars went off the screen. Is there a way to get rid of the border bars on the left and bottom without having to put the size so big?


BTW Here is the setup just in case you would like to check it out


<TabBox item="EQ_Atlas_Tabs">
<ScreenID>EQ_Atlas_Tabs</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Size>
<CX>2000</CX>
<CY>1000</CY>
</Size>
<AutoStretch>false</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>
<Pages>EQ_Atlas0Page</Pages>
<Pages>EQ_Atlas1Page</Pages>
<Pages>EQ_Atlas2Page</Pages>
<Pages>EQ_Atlas3Page</Pages>
<Pages>EQ_Atlas4Page</Pages>
<Pages>EQ_Atlas5Page</Pages>
<Pages>EQ_Atlas6Page</Pages>
<Pages>EQ_Atlas7Page</Pages>
<Pages>EQ_Atlas8Page</Pages>
<Pages>EQ_Atlas9Page</Pages>
<Pages>EQ_Atlas10Page</Pages>
<Pages>EQ_Atlas11Page</Pages>
<Pages>EQ_Atlas12Page</Pages>
<Pages>EQ_Atlas13Page</Pages>
<Pages>EQ_Atlas14Page</Pages>
<Pages>EQ_Atlas15Page</Pages>
<Pages>EQ_Atlas16Page</Pages>
<Pages>EQ_Atlas17Page</Pages>
<Pages>EQ_Atlas18Page</Pages>
<Pages>EQ_Atlas19Page</Pages>
<Pages>EQ_Atlas20Page</Pages>
</TabBox>


I play in 1280x1024 resolution but I think this should work for any resolution (going to check it out now)
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Old 09-21-2002, 12:37 AM   #113
Conen
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Almost forgot. You have to maually set each tab size for the maps. The default size = 0. I have mine set at 150 each in this screen shot.

Muss is there a way to have this be done automatically during the xml creation?
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Old 09-21-2002, 10:50 AM   #114
Vandyl
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Hi all... First time poster here...

Hey Muse I luv your site and I luv the maps but I am still having a problem getting them to work in game. When I sent you that Message before it was cutting off the maps, and I DL'ed the new version and that fixed it, and I can scroll down, but it is squishing everything (left to right) or stretching it( top to bottom). Is there anyway to make the maps smaller to fit the screen or are you working on one? BTW I am using a DooDoo...er I mean A voodoo3 :P and can not afford a new one yet ... I will try it on a different size to see if that works as it is I am on 600x800.


P.S. no fancy picture... have not figured out how to do it yet... I know how to turn computers on... not much more :P but working on it .. Thanx for any help I can get
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Old 09-21-2002, 11:26 AM   #115
Kwaii
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Muse do you have you current UI you are using to download. I have your map one, but looking for your UI you are using in the screenshot of the new map mod. Thanks in advance.


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Old 09-21-2002, 02:42 PM   #116
Muse
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Feebbwin: You'd have to keep the CX at 512 for that map and change CY to 256. Every dimension has to be in multiples of 256 (if less than 512) or 512 (if greater than 512).

Conen: Could you post the section where you're talking about setting the tab size? I'm not sure where you would do that. I'm also not sure about the border or what you're talking about with that.

Vandyl: The problem is with the Voodoo3 card. It doesn't load textures the way the other ones do. Hopefully I'll get a chance to update the program to take this into account.

Kwaii: I think you're talking about Conen's map mod, not mine. To my knowledge, I don't have a screenshot up anywhere of it.
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Old 09-21-2002, 04:50 PM   #117
Vandyl
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Ok thanx Muse Like I said I luv the program just kinda hard to see the maps
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Old 09-21-2002, 05:33 PM   #118
Conen
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Here is my first Map (All of Luclin). As you can see my button size - 150. I had to manually set that amount not only for this map but fo the al. This is just a rounded figure and some buttons may be cut off where others are wider then they need to be.

<TextureInfo item="AAllLuclinl.jpg">
<Size>
<CX>1024</CX>
<CY>512</CY>
</Size>
</TextureInfo>
<Ui2DAnimation item="EQ_Atlas0Anim"><Cycle>true</Cycle><Frames>
<Texture>AAllLuclinl.jpg</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>1024</CX>
<CY>512</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<StaticAnimation item="EQ_Atlas0Pic">
<ScreenID>EQ_Atlas0Pic</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>15</X>
<Y>15</Y>
</Location>
<Size>
<CX>1024</CX>
<CY>512</CY>
</Size>
<Animation>EQ_Atlas0Anim</Animation>
</StaticAnimation>
<Button item="EQ_Atlas0ScrollBtn">
<ScreenID>EQ_Atlas0ScrollBtn</ScreenID>
<Font>1</Font>
<RelativePosition>true</RelativePosition>
<Location>
<X>1024</X>
<Y>512</Y>
</Location>
<Size>
<CX>150</CX><<<<<<<<<<<HERE
<CY>0</CY>
</Size>
</Button>
<Page item="EQ_Atlas0Page">
<ScreenID>EQ_Atlas0Page</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Style_VScroll>true</Style_VScroll>
<Style_HScroll>true</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<TooltipReference>AAllLuclinl.jpg</TooltipReference>
<DrawTemplate>WDT_Def</DrawTemplate>
<TabText>All Luclin</TabText>
<TabTextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TabTextColor>
<TabTextActiveColor>
<R>0</R>
<G>255</G>
<B>255</B>
</TabTextActiveColor>
<Pieces>EQ_Atlas0Pic</Pieces>
<Pieces>EQ_Atlas0ScrollBtn</Pieces>
</Page>



Ok not the Right and Bottom Borderer I am talking about are for the actual tab window. I tried to get right of the following text code but it just would not let me log into the game if I altered it in any way. Maybe there is a way to change the boder to invis? Like I said its a very small nausance if the cx, cy numbers are set big enough for the borders to go off the screen>


Border code text:

<TabBox item="EQ_Atlas_Tabs">
<ScreenID>EQ_Atlas_Tabs</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Size>
<CX>4000</CX>
<CY>1000</CY>
</Size>
<AutoStretch>false</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>false</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>false</RightAnchorToLeft>
<TabBorderTemplate>FT_DefTabBorder</TabBorderTemplate>
<PageBorderTemplate>FT_DefPageBorder</PageBorderTemplate>

<Pages>EQ_Atlas0Page</Pages>


Here is a Screen Shot of the Borders I am mentioning above. The Right border is only seen if you scroll the tabbox all the way to the right side.
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Old 09-22-2002, 09:34 PM   #119
Muse
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Hi guys,

I've put up the newest version of the GUI XML Creator to download on my site.

Changes:
-- Put in some beta code for those Voodoo3 users out there to try out and see if it works for them. Let me know!
-- Added in an option to put in fixed-width tabs of your own size choice. A good number is 100-150 or so.
-- Fixed some sizing issues with very small or very large maps.

I want to thank everyone here for all the help on tracking down the issues and a big thanks to Conen for helping to work out the scrollable tabs. I think I got it figured out and managed to get those pesky borders to disappear altogether.
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Old 09-22-2002, 10:16 PM   #120
Conen
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Woot glad to see everything worked out

I will check out the update tomorrow
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