02-21-2003, 07:10 PM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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18 - 21 Feb (inclusive) UI Changes on Test
Last edited by Cairenn : 02-21-2003 at 07:16 PM.
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02-21-2003, 07:11 PM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<TextureInfo item = "dragitem25.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
ADD:
<TextureInfo item = "dragitem26.tga">
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
</TextureInfo>
Find:
<Frames>
<Texture>dragitem25.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
ADD:
<Frames>
<Texture>dragitem26.tga</Texture>
<Location>
<X>0</X>
<Y>0</Y>
</Location>
<Size>
<CX>256</CX>
<CY>256</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
Last edited by Cairenn : 02-21-2003 at 07:17 PM.
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02-21-2003, 07:11 PM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_BodyTintWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Button item="TINT_CurBrushBtn">
<ScreenID>TINT_CurBrushBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Label item="TINT_NewLabel">
<ScreenID>TINT_NewLabel</ScreenID>
<Font>3</Font>
<Text>Body Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>18</CY>
</Size>
CHANGE:
<Text>Body Tint</Text>
TO:
<Text>Armor Dye</Text>
CHANGE:
<CX>57</CX>
TO:
<CX>63</CX>
Find:
<Label item="TINT_OriginalLabel">
<ScreenID>TINT_OriginalLabel</ScreenID>
<Font>3</Font>
<Text>Item Tint</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>57</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>40</X>
<Y>5</Y>
</Location>
CHANGE:
<X>40</X>
TO:
<X>37</X>
Find:
<TooltipReference>How many tinting reagents you have left.</TooltipReference>
CHANGE to:
<TooltipReference>How many dyeing reagents you have left.</TooltipReference>
Find:
<Button item="TINT_OHeadColorBtn">
<ScreenID>TINT_OHeadColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>23</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OHandsColorBtn">
<ScreenID>TINT_OHandsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>48</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OArmsColorBtn">
<ScreenID>TINT_OArmsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>98</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OFeetColorBtn">
<ScreenID>TINT_OFeetColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>148</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OLegsColorBtn">
<ScreenID>TINT_OLegsColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>123</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OChestColorBtn">
<ScreenID>TINT_OChestColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>73</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Button item="TINT_OForeArmColorBtn">
<ScreenID>TINT_OForeArmColorBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>59</X>
<Y>173</Y>
</Location>
CHANGE:
<X>59</X>
TO:
<X>56</X>
Find:
<Text>Save Tint</Text>
CHANGE to:
<Text>Save Dye</Text>
Find:
<Button item="TINT_HeadBtn">
<ScreenID>TINT_HeadBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>23</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_HandsBtn">
<ScreenID>TINT_HandsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>48</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_ForeArmBtn">
<ScreenID>TINT_ForeArmBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>173</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_ArmsBtn">
<ScreenID>TINT_ArmsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>98</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_ChestBtn">
<ScreenID>TINT_ChestBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>73</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_FeetBtn">
<ScreenID>TINT_FeetBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>148</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Button item="TINT_LegsBtn">
<ScreenID>TINT_LegsBtn</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>123</Y>
</Location>
CHANGE:
<X>110</X>
TO:
<X>113</X>
Find:
<Text>Body Tint</Text>
CHANGE to:
<Text>Armor Dye</Text>
Find:
<TooltipReference>Body Tint Window</TooltipReference>
CHANGE to:
<TooltipReference>Armor Dye Window</TooltipReference>
Last edited by Cairenn : 02-21-2003 at 07:17 PM.
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02-21-2003, 07:12 PM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_GroupSearchWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Label item ="PIP_LevelRangeLabel">
<ScreenID>PIP_LevelRangeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>140</TopAnchorOffset>
<BottomAnchorOffset>160</BottomAnchorOffset>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>130</RightAnchorOffset>
<Text>Looking for levels:</Text>
CHANGE:
<Text>Looking for levels:</Text>
TO:
<Text>Want group levels:</Text>
Find:
<!-- Group Roles -->
<Label item ="GIP_LookingForRolesLabel">
<ScreenID>GIP_LookingForRolesLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>64</TopAnchorOffset>
<BottomAnchorOffset>84</BottomAnchorOffset>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>100</RightAnchorOffset>
<Text>Looking For...</Text>
CHANGE:
<RightAnchorOffset>100</RightAnchorOffset>
TO:
<RightAnchorOffset>130</RightAnchorOffset>
CHANGE:
<Text>Looking For...</Text>
TO:
<Text>Want classes:</Text>
Find:
<Label item ="GIP_LevelRangeLabel">
<ScreenID>GIP_LevelRangeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<AutoStretch>true</AutoStretch>
<TopAnchorToTop>true</TopAnchorToTop>
<BottomAnchorToTop>true</BottomAnchorToTop>
<LeftAnchorToLeft>true</LeftAnchorToLeft>
<RightAnchorToLeft>true</RightAnchorToLeft>
<TopAnchorOffset>140</TopAnchorOffset>
<BottomAnchorOffset>160</BottomAnchorOffset>
<LeftAnchorOffset>10</LeftAnchorOffset>
<RightAnchorOffset>130</RightAnchorOffset>
<Text>Looking for levels:</Text>
CHANGE:
<Text>Looking for levels:</Text>
TO:
<Text>Want player levels:</Text>
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02-21-2003, 07:13 PM
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#5
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_Inventory.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Text>Tint</Text>
CHANGE to:
<Text>Dye</Text>
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02-21-2003, 07:13 PM
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#6
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_MapToolbarWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Text>Join At Intersect</Text>
ADD:
<TooltipReference>Find the intersection point of two selected lines and extend the lines to meet at that point. Holding Control down when clicking this button will adjust only the first selected line.</TooltipReference>
Find:
<Button item="MTW_ClearMapButton">
<ScreenID>MTW_ClearMapButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>2</X>
<Y>266</Y>
</Location>
<Size>
<CX>100</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Text>Clear Map</Text>
<TooltipReference>Clear all the lines and labels from the entire map.</TooltipReference>
CHANGE:
<TooltipReference>Clear all the lines and labels from the entire map.</TooltipReference>
TO:
<TooltipReference>Clear all the lines, point, and labels from the entire map.</TooltipReference>
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02-21-2003, 07:15 PM
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#7
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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dragitem25.tga has had items added as can be seen when comparing the two images:
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