05-16-2003, 04:51 PM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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15 May 03 - Test Server UI Changes
Disclaimer: As always, this is a comparision of the new default files to the previous default files. Sizes and locations are specific to those files, and may need to be adjusted to "fit" in your custom files appropriately.
Files changed with this patch:
EQUI_BankWnd.xml
EQUI_BigBankWnd.xml
EQUI_OptionsWindow.xml
(Click on the File Name link to go to the post detailing the changes to that specific file.)
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05-16-2003, 04:52 PM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_BankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
CHANGE to be:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
Find:
<Label item ="BW_BankerName">
Immediately before that, ADD:
<Label item="BW_SharedBankLabel">
<ScreenID>BW_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>89</CX>
<CY>16</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>5</X>
<Y>196</Y>
</Location>
</Label>
Find:
<InvSlot item = "BW_BankSlot3">
<ScreenID>BW_BankSlot3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>152</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>152</Y>
</Location>
TO:
<Location>
<X>11</X>
<Y>217</Y>
</Location>
Find:
<InvSlot item = "BW_BankSlot7">
<ScreenID>BW_BankSlot7</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>152</Y>
</Location>
CHANGE:
<Location>
<X>50</X>
<Y>152</Y>
</Location>
TO:
<Location>
<X>50</X>
<Y>217</Y>
</Location>
Find:
<Button item="BW_Money0">
Immediately before that, ADD:
<InvSlot item="BW_SharedBankSlot0">
<ScreenID>BW_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>11</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2500</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BW_SharedBankSlot1">
<ScreenID>BW_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>50</X>
<Y>152</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2501</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
Find:
<Button item = "BW_Money0">
<ScreenID>BW_Money0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>197</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>197</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>266</Y>
</Location>
Find:
<Button item = "BW_Money1">
<ScreenID>BW_Money1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>221</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>221</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>290</Y>
</Location>
Find:
<Button item = "BW_Money2">
<ScreenID>BW_Money2</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>245</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>245</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>314</Y>
</Location>
Find:
<Button item = "BW_Money3">
<ScreenID>BW_Money3</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>7</X>
<Y>269</Y>
</Location>
CHANGE:
<Location>
<X>7</X>
<Y>269</Y>
</Location>
TO:
<Location>
<X>7</X>
<Y>338</Y>
</Location>
Find:
<Button item = "BW_DoneButton">
<ScreenID>DoneButton</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>25</X>
<Y>300</Y>
</Location>
CHANGE:
<Location>
<X>25</X>
<Y>300</Y>
</Location>
TO:
<Location>
<X>25</X>
<Y>369</Y>
</Location>
Find:
<Pieces>BW_BankSlot7</Pieces>
ADD:
<Pieces>BW_SharedBankSlot0</Pieces>
<Pieces>BW_SharedBankSlot1</Pieces>
Find:
<Pieces>BW_DoneButton</Pieces>
ADD:
<Pieces>BW_SharedBankLabel</Pieces>
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05-16-2003, 04:53 PM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_BigBankWnd.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<?xml version = "1.0"?>
<XML ID = "EQInterfaceDefinitionLanguage">
<Schema xmlns = "EverQuestData" xmlns:dt = "EverQuestDataTypes"/>
CHANGE to be:
<?xml version="1.0" encoding="us-ascii"?>
<XML ID="EQInterfaceDefinitionLanguage">
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" />
Find:
<Label item ="BIGB_BankerName">
Immediately before that, ADD:
<Label item="BIGB_SharedBankLabel">
<ScreenID>BIGB_SharedBankLabel</ScreenID>
<Font>3</Font>
<Text>Shared Bank</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<Size>
<CX>80</CX>
<CY>17</CY>
</Size>
<AlignCenter>true</AlignCenter>
<Location>
<X>110</X>
<Y>198</Y>
</Location>
</Label>
Find:
<Button item = "BIGB_Money0">
Immediately before that, ADD:
<InvSlot item="BIGB_SharedBankSlot0">
<ScreenID>BIGB_SharedBankSlot0</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>110</X>
<Y>216</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2500</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
<InvSlot item="BIGB_SharedBankSlot1">
<ScreenID>BIGB_SharedBankSlot1</ScreenID>
<!--<Font>3</Font>-->
<RelativePosition>true</RelativePosition>
<Location>
<X>150</X>
<Y>216</Y>
</Location>
<Size>
<CX>40</CX>
<CY>40</CY>
</Size>
<Background>A_RecessedBox</Background>
<EQType>2501</EQType>
<ItemOffsetX>2</ItemOffsetX>
<ItemOffsetY>2</ItemOffsetY>
</InvSlot>
Find:
<Pieces>BIGB_BankSlot15</Pieces>
ADD:
<Pieces>BIGB_SharedBankSlot0</Pieces>
<Pieces>BIGB_SharedBankSlot1</Pieces>
Find:
<Pieces>BIGB_DoneButton</Pieces>
ADD:
<Pieces>BIGB_SharedBankLabel</Pieces>
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05-16-2003, 04:53 PM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
|
IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>150</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>150</Y>
</Location>
TO:
<Location>
<X>10</X>
<Y>170</Y>
</Location>
Find:
<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>170</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>170</Y>
</Location>
TO:
<Location>
<X>10</X>
<Y>190</Y>
</Location>
Find:
<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>200</Y>
</Location>
CHANGE:
<Location>
<X>10</X>
<Y>200</Y>
</Location>
TO:
<Location>
<X>10</X>
<Y>220</Y>
</Location>
Find:
<!-- Sound realism value -->
Immediately before that line, ADD:
<Button item = "OGP_PetWindowPopupCheckbox">
<ScreenID>OGP_PetWindowPopupCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Pet Window Popup</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
Find:
<Pieces>OGP_RoleplayingCheckbox</Pieces>
ADD:
<Pieces>OGP_PetWindowPopupCheckbox</Pieces>
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