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Old 06-08-2024, 03:42 PM   #1
ravenlockless
A Gray Wolf
 
Join Date: Mar 2022
Posts: 6
Question resizable color change aggro bar help request

tried to correct spelling in tittle, needs to read resizable

I have recently been customizing the player window by Stice, trying to make it resizable. I found a post from 2013 where he was working out how to make the aggro bar change colors. I have maintained much of the original visual look but feel like i changed a lot. I am still at the stage i hack up what's there and try to fix it, by no means proficient.

I have a basic understanding of how it works with multiple oversized bars that drops out of view instead of drop by small increments.

I got all the other gauges to be resizable but just not sure how to get the color change effect to match with being resizable.. Is it even possible?


I Tried to pos an image but it wasnt showing up here is a link.
https://ibb.co/J2t6LB1

This is what I have so far:
Spoiler:

Code:
<?xml version ="1.0"?> <XML ID="EQInterfaceDefinitionLanguage"> <Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes" /> <TextureInfo item="gauge.tga"> <Size> <CX>256</CX> <CY>256</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_ChangeFill"> <Cycle>true</Cycle> <Frames> <Texture>gauge.tga</Texture> <Location> <X>108</X> <Y>18</Y> </Location> <Size> <CX>100</CX> <CY>10</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Button item="PW_NewMailIcon"> <ScreenID>PW_NewMailIcon</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>You have unread mail in your inbox.</TooltipReference> <ButtonDrawTemplate> <Normal>A_NewMailIcon</Normal> </ButtonDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>103</TopAnchorOffset> <LeftAnchorOffset>79</LeftAnchorOffset> <BottomAnchorOffset>115</BottomAnchorOffset> <RightAnchorOffset>91</RightAnchorOffset> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> </Button> <Button item="PW_ParcelsIcon"> <ScreenID>PW_ParcelsIcon</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>You have parcel deliveries.</TooltipReference> <ButtonDrawTemplate> <Normal>A_ParcelsIcon</Normal> </ButtonDrawTemplate> <AutoStretch>true</AutoStretch> <BottomAnchorOffset>115</BottomAnchorOffset> <TopAnchorOffset>103</TopAnchorOffset> <RightAnchorOffset>55</RightAnchorOffset> <LeftAnchorOffset>40</LeftAnchorOffset> <RightAnchorToLeft>true</RightAnchorToLeft> <LeftAnchorToLeft>true</LeftAnchorToLeft> </Button> <Button item="PW_ParcelsOverLimitIcon"> <ScreenID>PW_ParcelsOverLimitIcon</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <TooltipReference>You are over your parcel limit! Retrieve the excess ones soon or risk losing them!</TooltipReference> <ButtonDrawTemplate> <Normal>A_ParcelsOverLimitIcon</Normal> </ButtonDrawTemplate> <AutoStretch>true</AutoStretch> <BottomAnchorOffset>115</BottomAnchorOffset> <TopAnchorOffset>103</TopAnchorOffset> <RightAnchorOffset>65</RightAnchorOffset> <LeftAnchorOffset>53</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorToLeft>false</LeftAnchorToLeft> </Button> <Ui2DAnimation item="A_PWCSInCombat"> <!--<Combat State Icon/>--> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>0</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSTimer"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>80</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSDebuff"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>40</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSStanding"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>120</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_PWCSRegen"> <Cycle>true</Cycle> <Frames> <Texture>window_pieces06.tga</Texture> <Location> <X>200</X> <Y>160</Y> </Location> <Size> <CX>40</CX> <CY>40</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item="Player_HP"> <!-- Player Info Gauges--> <ScreenID>PlayerHP</ScreenID> <EQType>1</EQType> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>-5551</TextOffsetX> <!-- Player Name--> <TextOffsetY>-2</TextOffsetY> <GaugeOffsetY>34</GaugeOffsetY> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>10</TopAnchorOffset> <BottomAnchorOffset>55</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorOffset>1</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Gauge item="Pet_HP"> <ScreenID>PetHP</ScreenID> <EQType>16</EQType> <!--<16/PetGauge0 = Pet HP/>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>-5551</TextOffsetX> <TextOffsetY>-2</TextOffsetY> <GaugeOffsetY>34</GaugeOffsetY> <FillTint> <R>51</R> <G>192</G> <B>51</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>15</TopAnchorOffset> <BottomAnchorOffset>55</BottomAnchorOffset> <LeftAnchorOffset>1</LeftAnchorOffset> <RightAnchorOffset>1</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Gauge item="Player_Fatigue"> <ScreenID>PlayerFatigue</ScreenID> <EQType>3</EQType> <!--<3/STAGauge0 = Stamina/Endurance/>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>1</TextOffsetX> <TextOffsetY>-2</TextOffsetY> <GaugeOffsetY>34</GaugeOffsetY> <FillTint> <R>230</R> <G>200</G> <B>100</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>21</TopAnchorOffset> <BottomAnchorOffset>67</BottomAnchorOffset> <LeftAnchorOffset>1</LeftAnchorOffset> <RightAnchorOffset>1</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Gauge item="Player_Mana"> <ScreenID>PlayerMana</ScreenID> <EQType>2</EQType> <!--<2/ManaGauge0 = Mana/>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>1</TextOffsetX> <TextOffsetY>-2</TextOffsetY> <GaugeOffsetY>34</GaugeOffsetY> <FillTint> <R>0</R> <G>0</G> <B>240</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>34</TopAnchorOffset> <BottomAnchorOffset>81</BottomAnchorOffset> <LeftAnchorOffset>1</LeftAnchorOffset> <RightAnchorOffset>1</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Gauge item="Player_ExpGauge"> <ScreenID>PlayerExp</ScreenID> <EQType>4</EQType> <!--<4 = Experience/>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>1</TextOffsetX> <TextOffsetY>-2</TextOffsetY> <GaugeOffsetY>34</GaugeOffsetY> <FillTint> <R>220</R> <G>150</G> <B>0</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>46</TopAnchorOffset> <BottomAnchorOffset>90</BottomAnchorOffset> <LeftAnchorOffset>1</LeftAnchorOffset> <RightAnchorOffset>1</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Gauge item="Player_AAXP"> <ScreenID>PlayerAAXP</ScreenID> <EQType>5</EQType> <!--<5 = Alternate Advancement Experience/>--> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <RelativePosition>true</RelativePosition> <TextOffsetX>1</TextOffsetX> <TextOffsetY>-2</TextOffsetY> <GaugeOffsetY>34</GaugeOffsetY> <FillTint> <R>220</R> <G>100</G> <B>50</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <AutoStretch>true</AutoStretch> <TopAnchorOffset>58</TopAnchorOffset> <BottomAnchorOffset>102</BottomAnchorOffset> <LeftAnchorOffset>1</LeftAnchorOffset> <RightAnchorOffset>1</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Gauge> <Label item="Player_HPNumber"> <!-- Player Info Numbers--> <ScreenID>PlayerHPNumber</ScreenID> <RelativePosition>true</RelativePosition> <EQType>17</EQType> <!-- 17 = Current Hit Points --> <Font>2</Font> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>1</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>42</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_HPDivider"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>1</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>39</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_HPMax"> <ScreenID>PlayerMaxHP</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Text>999999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <EQType>18</EQType> <!-- 18 = Max Hit Points --> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>1</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_CurrentMana"> <ScreenID>PlayerCurrentMana</ScreenID> <RelativePosition>true</RelativePosition> <EQType>124</EQType> <!--<124 = Mana Number/>--> <Font>2</Font> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>27</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>42</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_ManaDiv"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>27</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>39</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_MaxMana"> <ScreenID>PlayerMaxMana</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Text>999999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <EQType>125</EQType> <!--<125 = Mana Number Max/>--> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>27</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_CurrentFatigue"> <EQType>126</EQType> <!--<126 = Endurance Number/>--> <RelativePosition>true</RelativePosition> <EQType>124</EQType> <!--<124 = Mana Number/>--> <Font>2</Font> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>14</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>42</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_FatigueDiv"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>/</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>14</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>39</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_MaxFatigue"> <ScreenID>PlayerMaxFatigue</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Text>999999</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <EQType>127</EQType> <!--<127 = Endurance Number Max/>--> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>14</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_HPPercentage"> <ScreenID>HPPercentage</ScreenID> <EQType>19</EQType> <!--<19/“HPLabel0” = Hit Point Percentage/>--> <Font>2</Font> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>43</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>18</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_HPPercHold"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>43</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_Fatigue_P"> <ScreenID>StaminaPercentage</ScreenID> <EQType>21</EQType> <!--<21/“STALabel0” = Stamina/Endurance Percentage/>--> <Font>2</Font> <Text>0</Text> <TextColor> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>55</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>18</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_Fatigue_PHold"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>55</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_Mana_P"> <ScreenID>ManaPercentage</ScreenID> <EQType>20</EQType> <!--<20/“ManaLabel0” = Mana Percentage/>--> <Font>2</Font> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>67</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>18</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_Mana_PHold"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>67</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_XP_P"> <ScreenID>StamPercentage</ScreenID> <EQType>26</EQType> <!--<26 = Experience Percentage/>--> <Font>2</Font> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>79</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>18</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_XP_PHold"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>79</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_AAXP_P"> <ScreenID>StamPercentage</ScreenID> <EQType>27</EQType> <!--<27 = Alternate Experience Percentage/>--> <Font>2</Font> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>91</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>18</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_AAXP_PHold"> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>%</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>91</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_HasteLabel"> <!--<player haste/>--> <Font>1</Font> <RelativePosition>true</RelativePosition> <Text>HST</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AutoStretch>true</AutoStretch> <TopAnchorOffset>103</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>14</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_HasteLabelColon"> <Font>1</Font> <Text>:</Text> <TextColor> <R>188</R> <G>140</G> <B>210</B> </TextColor> <RelativePosition>true</RelativePosition> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AutoStretch>true</AutoStretch> <TopAnchorOffset>103</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>-12</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_Haste"> <ScreenID>PlayerHaste</ScreenID> <EQType>211</EQType> <!--<211 = Haste/>--> <Font>1</Font> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignCenter>true</AlignCenter> <AutoStretch>true</AutoStretch> <TopAnchorOffset>103</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>-35</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_ACLabel"> <!--<player AC/>--> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>104</Y> </Location> <Size> <CX>32</CX> <CY>14</CY> </Size> <Text>AC</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ACLabelColon"> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>15</X> <Y>103</Y> </Location> <Size> <CX>15</CX> <CY>14</CY> </Size> <Text></Text> <TextColor> <R>188</R> <G>140</G> <B>210</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_AC"> <ScreenID>PlayerAC</ScreenID> <EQType>22</EQType> <!--<22 = Current Mitigation/>--> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>20</X> <Y>104</Y> </Location> <Size> <CX>37</CX> <CY>14</CY> </Size> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ATKLabel"> <!--<player ATK/>--> <Font>1</Font> <RelativePosition>true</RelativePosition> <Text>ATK</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>103</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>25</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_ATKLabelColon"> <Font>1</Font> <RelativePosition>true</RelativePosition> <Location> <X>116</X> <Y>103</Y> </Location> <Size> <CX>15</CX> <CY>14</CY> </Size> <Text></Text> <TextColor> <R>188</R> <G>140</G> <B>210</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>false</AlignRight> <AlignLeft>true</AlignLeft> </Label> <Label item="Player_ATK"> <EQType>23</EQType> <!--<23 = Current Offense/>--> <Font>1</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>103</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>2</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Gauge item="PW_AggroGauge"> <!--<Aggro Gauge/>--> <ScreenID>PW_AggroGauge</ScreenID> <RelativePosition>true</RelativePosition> <EQType>149</EQType> <!--<149 = Aggro Gauge/>--> <AutoStretch>true</AutoStretch> <TextColor> <R>240</R> <G>240</G> <B>240</B> </TextColor> <FillTint> <R>0</R> <G>240</G> <B>0</B> </FillTint> <GaugeDrawTemplate> <Background>A_GaugeBackground</Background> <Fill>A_GaugeFill</Fill> <Lines>A_GaugeLines</Lines> <LinesFill>A_GaugeLinesFill</LinesFill> <EndCapLeft>A_GaugeEndCapLeft</EndCapLeft> <EndCapRight>A_GaugeEndCapRight</EndCapRight> </GaugeDrawTemplate> <GaugeOffsetY>0</GaugeOffsetY> <TopAnchorOffset>114</TopAnchorOffset> <BottomAnchorOffset>121</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> </Gauge> <Ui2DAnimation item="A_ChangeFill0_PW"> <Cycle>true</Cycle> <Frames> <Texture>gauge.tga</Texture> <Location> <X>-10074</X> <Y>18</Y> </Location> <Size> <CX>13800</CX> <CY>10</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_ChangeFill1_PW"> <Cycle>true</Cycle> <Frames> <Texture>gauge.tga</Texture> <Location> <X>-13524</X> <Y>18</Y> </Location> <Size> <CX>13800</CX> <CY>10</CY> </Size> <Hotspot> <X>0</X> <Y>0</Y> </Hotspot> <Duration>1000</Duration> </Frames> </Ui2DAnimation> <Gauge item="PW_Change0A"> <RelativePosition>true</RelativePosition> <EQType>149</EQType> <!--<149 = Aggro Gauge/>--> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>2</CX> <CY>9</CY> </Size> <GaugeOffsetX>0</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>125</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <GaugeDrawTemplate> <Fill>A_ChangeFill0_PW</Fill> </GaugeDrawTemplate> </Gauge> <Screen item="PW_Change0A_X"> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>113</Y> </Location> <Size> <CX>103</CX> <CY>9</CY> </Size> <Style_Transparent>true</Style_Transparent> <Pieces>PW_Change0A</Pieces> </Screen> <Gauge item="PW_Change0B"> <RelativePosition>true</RelativePosition> <Location> <X>107</X> <Y>113</Y> </Location> <Size> <CX>35</CX> <CY>9</CY> </Size> <GaugeOffsetX>-103</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>240</G> <B>0</B> </FillTint> <LinesFillTint> x A </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>149</EQType> <!--<149 = Aggro Gauge/>--> <GaugeDrawTemplate> <Fill>A_ChangeFill</Fill> </GaugeDrawTemplate> </Gauge> <Gauge item="PW_Change1A"> <RelativePosition>true</RelativePosition> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>138</CX> <CY>9</CY> </Size> <GaugeOffsetX>-13662</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>149</EQType> <!--<149 = Aggro Gauge/>--> <GaugeDrawTemplate> <Fill>A_ChangeFill1_PW</Fill> </GaugeDrawTemplate> </Gauge> <Screen item="PW_Change1A_X"> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>113</Y> </Location> <Size> <CX>137</CX> <CY>9</CY> </Size> <Style_Transparent>true</Style_Transparent> <Pieces>PW_Change1A</Pieces> </Screen> <Gauge item="PW_Change1B"> <RelativePosition>true</RelativePosition> <Location> <X>141</X> <Y>113</Y> </Location> <Size> <CX>1</CX> <CY>9</CY> </Size> <GaugeOffsetX>-137</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>240</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>149</EQType> <!--<149 = Aggro Gauge/>--> <GaugeDrawTemplate> <Fill>A_ChangeFill</Fill> </GaugeDrawTemplate> </Gauge> <Gauge item="PW_Change2"> <RelativePosition>true</RelativePosition> <Location> <X>4</X> <Y>113</Y> </Location> <Size> <CX>138</CX> <CY>9</CY> </Size> <GaugeOffsetX>0</GaugeOffsetX> <GaugeOffsetY>0</GaugeOffsetY> <Text></Text> <TextOffsetY>8000</TextOffsetY> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <FillTint> <R>0</R> <G>0</G> <B>0</B> </FillTint> <LinesFillTint> <R>0</R> <G>0</G> <B>0</B> </LinesFillTint> <DrawLinesFill>false</DrawLinesFill> <EQType>149</EQType> <!--<149 = Aggro Gauge/>--> <GaugeDrawTemplate> <Lines>A_GaugeLines</Lines> </GaugeDrawTemplate> </Gauge> <!--<Aggro Names/>--> <Label item="PW_AggroPctPlayerLabel"> <!--<Most hated percent/>--> <ScreenID>PW_AggroPctPlayerLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Text></Text> <EQType>306</EQType> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignLeft>true</AlignLeft> <TopAnchorOffset>120</TopAnchorOffset> <BottomAnchorOffset>141</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="PW_AggroNameSecondaryLabel"> <!--<second Most hated/>--> <ScreenID>PW_AggroNameSecondaryLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Text></Text> <EQType>304</EQType> <!--<304 = Aggro Most Hated Name No Lock/>--> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignCenter>true</AlignCenter> <TopAnchorOffset>120</TopAnchorOffset> <LeftAnchorOffset>20</LeftAnchorOffset> <RightAnchorOffset>20</RightAnchorOffset> <BottomAnchorOffset>141</BottomAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="PW_AggroPctSecondaryLabel"> <!--<Second Most hated percent/>--> <ScreenID>PW_AggroPctSecondaryLabel</ScreenID> <RelativePosition>true</RelativePosition> <Font>2</Font> <Text></Text> <EQType>308</EQType> <!--<308 = Aggro Most Hated Hate Percent No Lock/>--> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignRight>true</AlignRight> <TopAnchorOffset>120</TopAnchorOffset> <BottomAnchorOffset>141</BottomAnchorOffset> <LeftAnchorOffset>15</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="Player_CombatTimerLabel"> <!-- Combat Rest Timer--> <ScreenID>Player_CombatTimerLabel</ScreenID> <EQType>137</EQType> <!--<137 = Player Combat Timer Label (00:00)/>--> <Font>1</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>205</B> </TextColor> <NoWrap>true</NoWrap> <AlignLeft>true</AlignLeft> <AutoStretch>true</AutoStretch> <TopAnchorOffset>20 </TopAnchorOffset> <BottomAnchorOffset>130</BottomAnchorOffset> <LeftAnchorOffset>20</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Button item="PW_CombatStateAnim"> <ScreenID>PW_CombatStateAnim</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>2</X> <Y>25</Y> </Location> <Size> <CX>16</CX> <CY>16</CY> </Size> <Style_Transparent>true</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <DecalOffset> <X>0</X> <Y>0</Y> </DecalOffset> <DecalSize> <CX>16</CX> <CY>16</CY> </DecalSize> </Button> <TextureInfo item="AttackIndicator.tga"> <!-- Attack Indicator --> <Size> <CX>128</CX> <CY>32</CY> </Size> </TextureInfo> <Ui2DAnimation item="A_AttackIndicatorTop"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>0</Y> </Location> <Size> <CX>112</CX> <CY>2</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorBottom"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>29</Y> </Location> <Size> <CX>112</CX> <CY>3</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorLeft"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>0</X> <Y>2</Y> </Location> <Size> <CX>3</CX> <CY>27</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorRight"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>111</X> <Y>3</Y> </Location> <Size> <CX>1</CX> <CY>26</CY> </Size> </Frames> </Ui2DAnimation> <Ui2DAnimation item="A_AttackIndicatorFill"> <Cycle>false</Cycle> <Frames> <Texture>AttackIndicator.tga</Texture> <Location> <X>4</X> <Y>4</Y> </Location> <Size> <CX>104</CX> <CY>24</CY> </Size> </Frames> </Ui2DAnimation> <StaticAnimation item="A_AttackIndicatorAnimTop"> <ScreenID>A_AttackIndicatorAnimTop</ScreenID> <Animation>A_AttackIndicatorTop</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>0</TopAnchorOffset> <BottomAnchorOffset>3</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimBottom"> <ScreenID>A_AttackIndicatorAnimBottom</ScreenID> <Animation>A_AttackIndicatorBottom</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>40</TopAnchorOffset> <BottomAnchorOffset>45</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimLeft"> <ScreenID>A_AttackIndicatorAnimLeft</ScreenID> <Animation>A_AttackIndicatorLeft</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>45</BottomAnchorOffset> <LeftAnchorOffset>0</LeftAnchorOffset> <RightAnchorOffset>4</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimRight"> <ScreenID>A_AttackIndicatorAnimRight</ScreenID> <Animation>A_AttackIndicatorRight</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <TopAnchorOffset>3</TopAnchorOffset> <BottomAnchorOffset>45</BottomAnchorOffset> <LeftAnchorOffset>4</LeftAnchorOffset> <RightAnchorOffset>0</RightAnchorOffset> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> <LeftAnchorToLeft>false</LeftAnchorToLeft> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <StaticAnimation item="A_AttackIndicatorAnimFill"> <ScreenID>A_AttackIndicatorAnimFill</ScreenID> <Animation>A_AttackIndicatorFill</Animation> <AutoDraw>false</AutoDraw> <AutoStretch>true</AutoStretch> <LeftAnchorOffset>4</LeftAnchorOffset> <TopAnchorOffset>3</TopAnchorOffset> <RightAnchorOffset>5</RightAnchorOffset> <BottomAnchorOffset>28</BottomAnchorOffset> <BottomAnchorToTop>true</BottomAnchorToTop> <RightAnchorToLeft>false</RightAnchorToLeft> </StaticAnimation> <Button item="PW_GroupRoleTank"> <!-- Group Roles --> <ScreenID>GroupRoleTank</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Tank</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>5</TopAnchorOffset> <BottomAnchorOffset>43</BottomAnchorOffset> <LeftAnchorOffset>2</LeftAnchorOffset> <RightAnchorOffset>65</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <Button item="PW_GroupRoleMarkNPC"> <ScreenID>GroupRoleMarkNPC</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_MarkNPC</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>4</TopAnchorOffset> <BottomAnchorOffset>43</BottomAnchorOffset> <LeftAnchorOffset>35</LeftAnchorOffset> <RightAnchorOffset>65</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <Button item="PW_GroupRoleAssist"> <ScreenID>GroupRoleAssist</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Assist</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>5</TopAnchorOffset> <BottomAnchorOffset>43</BottomAnchorOffset> <LeftAnchorOffset>18</LeftAnchorOffset> <RightAnchorOffset>65</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <Button item="PW_GroupRolePuller"> <ScreenID>GroupRolePuller</ScreenID> <RelativePosition>true</RelativePosition> <Style_Transparent>false</Style_Transparent> <Style_Checkbox>false</Style_Checkbox> <ButtonDrawTemplate> <NormalDecal>A_Puller</NormalDecal> </ButtonDrawTemplate> <DecalSize> <CX>15</CX> <CY>15</CY> </DecalSize> <AutoStretch>true</AutoStretch> <TopAnchorOffset>2</TopAnchorOffset> <BottomAnchorOffset>42</BottomAnchorOffset> <LeftAnchorOffset>52</LeftAnchorOffset> <RightAnchorOffset>65</RightAnchorOffset> <LeftAnchorToLeft>true</LeftAnchorToLeft> <RightAnchorToLeft>true</RightAnchorToLeft> <TopAnchorToTop>true</TopAnchorToTop> <BottomAnchorToTop>true</BottomAnchorToTop> </Button> <Label item="PW_TributeTimer"> <!-- Tribute Timer --> <ScreenID>TributeTime</ScreenID> <EQType>116</EQType> <!--<116 = Personal Tribute Timer/>--> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignRight>true</AlignRight> <AutoStretch>true</AutoStretch> <TopAnchorOffset>24</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <RightAnchorOffset>1118</RightAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="PW_Aggro"> <ScreenID>PW_Aggro</ScreenID> <EQType>305</EQType> <!--<305 = Aggro My Hate Percen/>--> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>205</B> </TextColor> <NoWrap>true</NoWrap> <AutoStretch>true</AutoStretch> <AlignCenter>true</AlignCenter> <TopAnchorOffset>28</TopAnchorOffset> <BottomAnchorOffset>131</BottomAnchorOffset> <LeftAnchorOffset>-24</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> <TooltipReference>My Current Aggro Percentage</TooltipReference> </Label> <Label item="PW_PowerSource"> <ScreenID>PW_PowerSource</ScreenID> <EQType>360</EQType> <!--<360 = Power Source Percentage Remaining/>--> <Font>2</Font> <RelativePosition>true</RelativePosition> <Text>0</Text> <TextColor> <R>255</R> <G>255</G> <B>205</B> </TextColor> <NoWrap>true</NoWrap> <AlignLeft>true</AlignLeft> <AutoStretch>true</AutoStretch> <TopAnchorOffset>30</TopAnchorOffset> <BottomAnchorOffset>130</BottomAnchorOffset> <LeftAnchorOffset>32</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <Label item="PW_Power"> <ScreenID>PW_Power</ScreenID> <Font>.5</Font> <Text>PS</Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> <AlignLeft>true</AlignLeft> <AutoStretch>true</AutoStretch> <TopAnchorOffset>31</TopAnchorOffset> <BottomAnchorOffset>130</BottomAnchorOffset> <LeftAnchorOffset>20</LeftAnchorOffset> <RightAnchorToLeft>false</RightAnchorToLeft> </Label> <!-- ************************************************** ************* --> <Label item="Player_HPLabel"> <ScreenID>HPLabel</ScreenID> </Label> <Label item="Player_ManaLabel"> <ScreenID>ManaLabel</ScreenID> </Label> <Label item="Player_FatigueLabel"> <ScreenID>FatigueLabel</ScreenID> </Label> <Label item="Player_HPPerLabel"> <ScreenID>HPPerLabel</ScreenID> </Label> <Label item="Player_ManPercLabel"> <ScreenID>ManPercLabel</ScreenID> </Label> <Label item="Player_FatiguePercLabel"> <ScreenID>FatiguePercLabel</ScreenID> </Label> <!-- ************************************************** ************* --> <!-- ************************************************** ************* --> <Screen item="PlayerWindow"> <!--<ScreenID/>--> <RelativePosition>false</RelativePosition> <Location> <X>92</X> <Y>250</Y> </Location> <Style_Sizable>true</Style_Sizable> <!-- Made the window resizable --> <MinHSize>148</MinHSize> <!--<Min Horizontal/>--> <MinVSize>142</MinVSize> <!--<Min Virtical/>--> <MaxHSize>648</MaxHSize> <!--<Max Horizontal/>--> <MaxVSize>199</MaxVSize> <!--<Max Virtical/>--> <Style_VScroll>false</Style_VScroll> <Style_HScroll>false</Style_HScroll> <Style_Transparent>false</Style_Transparent> <DrawTemplate>WDT_InnerGray</DrawTemplate> <Escapable>false</Escapable> <Style_Titlebar>false</Style_Titlebar> <Style_Closebox>false</Style_Closebox> <Style_Minimizebox>false</Style_Minimizebox> <Style_Border>true</Style_Border> <Style_ClientMovable>true</Style_ClientMovable> <!--<Pieces/>--> <Pieces>Player_HP</Pieces> <Pieces>Pet_HP</Pieces> <Pieces>Player_Mana</Pieces> <Pieces>Player_Fatigue</Pieces> <Pieces>Player_ExpGauge</Pieces> <Pieces>Player_AAXP</Pieces> <Pieces>Player_HPNumber</Pieces> <Pieces>Player_HPDivider</Pieces> <Pieces>Player_HPMax</Pieces> <Pieces>Player_HPPercentage</Pieces> <Pieces>Player_HPPercHold</Pieces> <Pieces>Player_Mana_P</Pieces> <Pieces>Player_Mana_PHold</Pieces> <Pieces>Player_Fatigue_P</Pieces> <Pieces>Player_Fatigue_PHold</Pieces> <Pieces>Player_XP_P</Pieces> <Pieces>Player_XP_PHold</Pieces> <Pieces>Player_AAXP_P</Pieces> <Pieces>Player_AAXP_PHold</Pieces> <Pieces>Player_AC</Pieces> <Pieces>Player_Haste</Pieces> <Pieces>Player_ACLabel</Pieces> <Pieces>Player_HasteLabel</Pieces> <Pieces>Player_ACLabelColon</Pieces> <Pieces>Player_HasteLabelColon</Pieces> <Pieces>Player_ATK</Pieces> <Pieces>Player_ATKLabelColon</Pieces> <Pieces>Player_ATKLabel</Pieces> <Pieces>Player_CurrentMana</Pieces> <Pieces>Player_ManaDiv</Pieces> <Pieces>Player_MaxMana</Pieces> <Pieces>Player_CurrentFatigue</Pieces> <Pieces>Player_FatigueDiv</Pieces> <Pieces>Player_MaxFatigue</Pieces> <Pieces>PW_NewMailIcon</Pieces> <Pieces>PW_ParcelsIcon</Pieces> <Pieces>PW_ParcelsOverLimitIcon</Pieces> <Pieces>Player_CombatTimerLabel</Pieces> <Pieces>PW_CombatStateAnim</Pieces> <Pieces>A_AttackIndicatorAnimTop</Pieces> <Pieces>A_AttackIndicatorAnimBottom</Pieces> <Pieces>A_AttackIndicatorAnimLeft</Pieces> <Pieces>A_AttackIndicatorAnimRight</Pieces> <Pieces>A_AttackIndicatorAnimFill</Pieces> <Pieces>PW_GroupRoleTank</Pieces> <Pieces>PW_GroupRoleAssist</Pieces> <Pieces>PW_GroupRoleMarkNPC</Pieces> <Pieces>PW_GroupRolePuller</Pieces> <Pieces>PW_TributeTimer</Pieces> <Pieces>PW_AggroGauge</Pieces> <Pieces>PW_Change0A_X</Pieces> <Pieces>PW_Change0B</Pieces> <Pieces>PW_Change1A_X</Pieces> <Pieces>PW_Change1B</Pieces> <Pieces>PW_Change2</Pieces> <Pieces>PW_AggroPctPlayerLabel</Pieces> <Pieces>PW_AggroNameSecondaryLabel</Pieces> <Pieces>PW_AggroPctSecondaryLabel</Pieces> <Pieces>Player_HPLabel</Pieces> <Pieces>Player_ManaLabel</Pieces> <Pieces>Player_FatigueLabel</Pieces> <Pieces>Player_HPPerLabel</Pieces> <Pieces>Player_ManPercLabel</Pieces> <Pieces>Player_FatiguePercLabel</Pieces> <Pieces>PW_PowerSource</Pieces> <Pieces>PW_Power</Pieces> <Pieces>PW_Aggro</Pieces> </Screen> </XML>



Last edited by ravenlockless : 06-08-2024 at 04:23 PM.
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Old 06-08-2024, 07:16 PM   #2
Halelen
Lord Doljonijiarnimorinar
 
Join Date: Jan 2003
Server: Povar
Posts: 1,048
Interface Author - Click to view interfaces
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I DONT BELIEVE THEY CAN BE RESIZABLE BECAUSE THE MATH THAT MAKES THEM WORK. I use them in all my uis and the setup is always the same. That being said take a ui and make a new folder then go in and play, that way if it screws up you dont lose anything. could try playing with the

<AutoStretch>true</AutoStretch>
<RelativePosition>true</RelativePosition>

Let us know if you figure something out that works.. Im gonna go try now
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Old 06-08-2024, 08:31 PM   #3
ravenlockless
A Gray Wolf
 
Join Date: Mar 2022
Posts: 6
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Sweet, from the post i found from ages ago, you were one helping. happy to see that you spotted my post. ive spent more time than I'd like to admit to getting this far.. just the color change part left I've gotten used to it for the aggro gauge, I had assumed that was normal lol.
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