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Category: SparxxSparxxUI v18.3
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Name: SparxxUI v18.3   Popular!
Author:
Date: 07-22-2015 07:38 PM
Size: 754.17 Kb
Version: 18.3

Patch & Add-on List
File Name
Version
Size
Author
Date
Type
1
4.94 Kb
04-21-2016 01:32 PM
Patch
1
13.80 Kb
11-26-2015 04:46 PM
Patch
1.0.0
6.10 Kb
04-30-2015 09:06 PM
Addon
Sparxx_v17
786.80 Kb
04-23-2015 03:21 PM
Patch
1.0.0
25.99 Kb
11-03-2014 12:38 PM
Patch
1.1.0
43.81 Kb
01-27-2011 09:40 AM
Patch
1.3.0
4.42 Kb
01-09-2011 03:16 PM
Patch

Pictures
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SparxxUI 1920x1080 Windowed Example
 
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SparxxUI 1920x1080 Windowed Example
 
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SparxxUI 1920x1080 Windowed Example
 
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Sparxx Bazaar Search Window
 
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Size: 75.11 Kb
Dimensions: 424 x 304
Sparxx Inventory Window
 
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Dimensions: 126 x 106
Sparxx Mercenary Window
 
Description
By: Bonechip / Sparxx on the Magefire Server
Add SparxxUI to your favorites by clicking this heart: , and 5-star rate it by clicking this:

General Notes
If you are having trouble loading the UI, or are not seeing items properly. Run the "SparxxUI_Cleanup.bat".

Map Window Notes
For those that have just black showing on the map window.
1) Right click on the map window header, go to Background > Texture.
2) Right click the map window header again, go to Background > Tint Color (then choose whatever color you like from the color picker window).
This is an "any color" map window (helps on maps that are hard to read).


Current Revision

Release Version 18.3

v18.3 (All Servers)

Achievement Window
- Updated for 07-22-15 Patch

EQButton Window
- Updated Sparxx popup box description and changed version to "18.3"


Previous Updates
(Removed this section entirely as it is a pain in the ass to keep updated)




Acknowledgements
1) The people who's windows I tore apart to figure out how XML works.
2) Tvarog for helping me get some of the wrinkles ironed out.
3) Pariddor for seriously Beta testing the UI, and good suggestions.
4) Valaury3169 for correcting the Group window (Fixing Leader and Merc members colors)
5) Leigo and Yraen, and Warriorofmight for keeping the UI up to date during my various (Rage Quit) breaks.

Contact Info
Facebook: https://www.facebook.com/SparxxInterface
Google Talk / Email: [email protected]
Reddit: http://www.reddit.com/r/SparxxUI

File Statistics
User Rating:
5 out of 5 with 182 votes
Downloads: 33560
Views: 306270
Uploaded By:
 
Last Modified: 11-25-2015 03:06 PM by Sparxx    

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Old Yesterday, 06:43 PM  
qualinesti
A Bat
 
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Re: Re: Crash upon opening Mount window

Quote:
Originally posted by Misaligned
I looked through the SparxxUI files but don't see anything that I could link to the mount window. There was discussion a little while ago in the comments below about EQUI_KeyRingWnd.xml which is part of the default UI files.

Have you tried running SparxxUI_Cleanup.bat?


Any Update? still crashing for me also.
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Old 04-22-2016, 12:33 PM  
Misaligned
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File comments: 3
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Re: Crash upon opening Mount window

Quote:
Originally posted by Marcus2025
Hey guys, I have my mount window bound to my M key. Every time I try to open it, EQ crashes. Any ideas?


I looked through the SparxxUI files but don't see anything that I could link to the mount window. There was discussion a little while ago in the comments below about EQUI_KeyRingWnd.xml which is part of the default UI files.

Have you tried running SparxxUI_Cleanup.bat?
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Old 04-21-2016, 09:33 PM  
Marcus2025
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Crash upon opening Mount window

Hey guys, I have my mount window bound to my M key. Every time I try to open it, EQ crashes. Any ideas?
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Old 04-21-2016, 01:46 PM  
Misaligned
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Interface Author - Click to view interfaces
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File comments: 3
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EDIT: My upload was approved so you can ignore everything below. I'm leaving it there in case you're curious about the fix or if someone can further improve things.

I found the fix for this by comparing the Sparxx version of this file with the new default UI file. I have submitted the patched file to EQInterface for approval so hopefully it will be included in the patch section soon. If you want to fix it manually here are instructions:

Add the following to your Sparxx EQUI_ItemDisplay.xml file near the top of the file (line 3). It should go below the line that reads:

Code:
<Schema xmlns="EverQuestData" xmlns:dt="EverQuestDataTypes"/>


And above the line that reads:

Code:
<Button item="IDW_ModButton">


Paste the following:

Code:
<Label item="IDW_CollectedLabel"> <ScreenID>IDW_CollectedLabel</ScreenID> <RelativePosition>true</RelativePosition> <Location> <X>10</X> <Y>95</Y> </Location> <Size> <CX>100</CX> <CY>20</CY> </Size> <Text></Text> <TextColor> <R>255</R> <G>255</G> <B>255</B> </TextColor> <NoWrap>true</NoWrap> </Label>


Next scroll down the file to line 4168. Look for a line that reads:

Code:
<Pieces>Screen:IDW_Socket_Slot_6_Screen</Pieces>


Paste the following:

Code:
<Pieces>IDW_CollectedLabel</Pieces>


This should be directly above the line that reads:

Code:
<Pieces>IDW_ModButton</Pieces>


Save the file and you should be good to. If this is too much hassle then just wait for EQInterface to approve my patch upload.

Last edited by Misaligned : 04-21-2016 at 01:47 PM.
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Old 04-21-2016, 01:06 PM  
Sparxx
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Post Updates

Greetings all. I am getting PM's and Emails but many of you are apparently not aware that I quit EQ many months ago and flagged SparxxUI so other mod authors can post patches to keep it afloat. Yraen and Leigo (on EQInterface) have been posting the patches. I am sure they will have a fix soon.

Thank you for your continued patronage in still using SparxxUI, but I am no longer working on it.

I left EQ because I did not like the copy-and-paste model for the expansions they ended up going to. I had high hopes that Daybreak would be different, but sadly, it did not change. A few real zones and a vast majority of instances does not an expansion make. That coupled with the lack of new spells and items (not old upgraded ones) did me in.

I miss EQ, and the wonderful community, but the time simply came for me to leave.

Be safe in your travels.
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Old 04-21-2016, 06:33 AM  
Vornae
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Quote:
Originally posted by baddkat
Interesting, since I renamed both files (in UI/Default and in UI/Sparxx 18.3 folders and it still didn't work. When you restart the game it will load/re-install the file in the UI/Default folder. After logging in and re-doing a /load Sparxx, all files loaded but the right click problem still exists. What am I doing wrong?


Fix worked for me I renamed the EQUI_ItemDisplay.xml to EQUI_ItemDisplay1.xml
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Old 04-20-2016, 01:22 PM  
baddkat
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Quote:
Originally posted by rammel
quick dirty fix, just rename EQUI_ItemDisplay it works then.


Interesting, since I renamed both files (in UI/Default and in UI/Sparxx 18.3 folders and it still didn't work. When you restart the game it will load/re-install the file in the UI/Default folder. After logging in and re-doing a /load Sparxx, all files loaded but the right click problem still exists. What am I doing wrong?
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Old 04-20-2016, 12:40 PM  
rammel
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Quote:
Originally posted by Misaligned
Came here to check on this as I'm having this exact problem as well.


quick dirty fix, just rename EQUI_ItemDisplay it works then.
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Old 04-20-2016, 12:36 PM  
Misaligned
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Quote:
Originally posted by rammel
crashes the client with 20April patch when clicking on links or items for info, as previous poster already mentioned a lot of changes were introduced to the UI, hope someone reads this before he crashes in a bad situation


Came here to check on this as I'm having this exact problem as well.
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Old 04-20-2016, 11:42 AM  
rammel
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crashes the client with 20April patch when clicking on links or items for info, as previous poster already mentioned a lot of changes were introduced to the UI, hope someone reads this before he crashes in a bad situation

Last edited by rammel : 04-20-2016 at 12:07 PM.
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Old 04-14-2016, 09:58 AM  
bover
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4/13 test patch

Looks like the patch that went to the test server on 4/13 included a lot of UI file updates. Can anyone take a look at them and put together an update? My XML skills are little-to-none or I'd take a crack at it myself. Thanks!
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Old 02-28-2016, 12:34 AM  
Leigo
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Talking inv window

Thank you for getting this Yraen. Have been super busy and haven't been able to help with updates. I'll try to check in after future updates to make sure things are running smoothly. Thanks again for helping out.
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Old 02-01-2016, 03:13 PM  
Sparxx
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Re: Mount/Illusion window not working

Quote:
Originally posted by Theloss
Guys and Gals:

I have the fix for this but it will involve editing your current EQUI.XML file on the computer OR somebody can add this as a patch once it has been incorporated into the file.

To fix this go into your SOE UI file and find the following file:

EQUI xmldocument 56kb
Once you have found this file open it in EDIT mode and add the following:

<Include>EQUI_KeyRingWnd.xml</Include>

Should look like this on the last 3 or 4 lines-


<Include>EQUI_PurchaseGroupWnd.xml</Include>

<Include>EQUI_KeyRingWnd.xml</Include>

</Composite>

<Schema xmlns:dt="EverQuestDataTypes" xmlns="EverQuestData"/>

</XML>


Copy and paste doesn't show the colors and all that but it fixes the issue of not having a mount window pop up when you click the tab from inventory.

Hope this helps

Stuart


SparxxUI does not (and should not) use the EQUI.XML file. If it is there (ie: in the SparxxUI folder), just delete it so it will pick it up from the default folder.

To simplify this, there should be a file called "SparxxUI_Cleanup.bat" where you extracted SparxxUI. Just run it and follow the instructions. This batch file will remove all non-SparxxUI files that should not be there.

Last edited by Sparxx : 02-01-2016 at 03:17 PM.
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Old 01-13-2016, 06:36 PM  
Theloss
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Mount/Illusion window not working

Guys and Gals:

I have the fix for this but it will involve editing your current EQUI.XML file on the computer OR somebody can add this as a patch once it has been incorporated into the file.

To fix this go into your SOE UI file and find the following file:

EQUI xmldocument 56kb
Once you have found this file open it in EDIT mode and add the following:

<Include>EQUI_KeyRingWnd.xml</Include>

Should look like this on the last 3 or 4 lines-


<Include>EQUI_PurchaseGroupWnd.xml</Include>

<Include>EQUI_KeyRingWnd.xml</Include>

</Composite>

<Schema xmlns:dt="EverQuestDataTypes" xmlns="EverQuestData"/>

</XML>


Copy and paste doesn't show the colors and all that but it fixes the issue of not having a mount window pop up when you click the tab from inventory.

Hope this helps

Stuart
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Old 01-12-2016, 12:34 PM  
PsychoPhyr
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UI Scaling

First, let me say thank you for this awesome UI.

I am playing EQ on a 4k and a 2k monitor and was fiddling with the XML files trying to figure out how to re-scale certain parts of the UI that are too tiny at these resolutions. Yes I am aware of the changefontsize command, and I would prefer not to run the game at a lower resolution. From what I can tell I would need to bump up the sizes for each individual part of every UI piece that I wanted to re-scale. Is there an easier way to do this?

Thanks in advance for any help!
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