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Category: ThemedGraphite TDS Compatible
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Name: Graphite TDS Compatible   Updated less than 3 days ago!   Popular!
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Date: 10-31-2014 06:52 PM
Size: 2.64 MB
Version: v2014-11-01

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Layout
 
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Inventory and Loot Windows
 
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AA and Guild Management Windows
 
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Options, Real Estate Items, and Social Edit Windows
 
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DZ and Collapsible Raid Windows
 
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Collapsible Bandolier, EQMain, and Tribute Benefit Windows
 
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Actions, Map, Pet Info, Potion Belt, and Power Source Windows
 
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Extended Target and Group Windows
 
Description



Interface Title: Graphite_v2014-11-01 – TDS Compatible
File Version: v2014-11-01


PLEASE RATE AND FAVORITE THIS UI!
/Join serverwide.GraphiteUI:GraphiteUI for help and feedback.


FEATURES
This mod is a complete graphics and layout overhaul of the entire UI. Windows have been redesigned from the base up for thematic uniformity
and data presentation, to minimize mouse travel, and to load proportionally when using the /viewport command. Windows have been resized
to fixed widths for an easily adjustable modular layout. Unimportant tool-tips have been removed. Retained tool-tips have been edited to reflect
common use. Column headers have been relabeled for consistency. Combat and other critical windows have been restructured with a minimalist
view while preserving data presentation needs in secondary windows.

No more silly tooltips. No more random font sizes. No more irregular button sizes. No more losing a button outside a minimized window border,
or having a window reset and blow up its dimensional proportions. You no longer have to be afraid to make adjustments to resizable windows
without being able to get it back "just so."

Best of all, there are no custom animations or templates files. The only required window is the chat window. This is as patch proof as it gets!

AA Window:
  • Tabbed AA auto-grant lockout to prevent accidental AA auto-granting.
Actions Window:
  • Sized to be interchangeable with the Pet Info Window.
  • Integrated Hotbar #10.
Bandolier Window:
  • Integrated hotbars #2 through #9 including identification labels for a total of 960 hotkeys.
  • Collapses to a fixed dimension to hide hotbars when using default or EQMain Window hotbars.
  • Drag and drop inventory slots with legacy right clickies.
Big Bank Window:
  • Displays inventory slots for all bank and shared bank slots.
  • Expands to display the full contents of 40 slot big bags.
Cast Spell Window:
  • Collapses to a fixed dimension to retain view of the book button for loading and saving spellsets.
  • Fully customizable horizontal, vertical, or tiled orientation.
  • Easy to edit keybind labels.

HOW TO EDIT THE KEYBIND INDICATOR:
  1. Open EQUI_CastSpellWnd.xml and CTRL-F search for “BEGIN USER TEXT EDIT FOR KEY MAPPING.”
  2. Change the lines "<Text>#</Text>" to match your desired keybind orientation.
Chat Window:
  • Overlapping input and output to be used in conjunction with the context menu “Always Chat Here” option.

HOW TO EDIT THE CHAT WINDOW:
  1. Make a new Chat Window or select an existing Chat Window to be used for primary chat.
  2. Adjust the height of the Chat Window to display a single line of text.
  3. Right-click the Chat Window titlebar and select the fifth option, "Always Chat Here."
Combat Ability Window:
  • Collapses to a fixed dimension to retain view of the cancel disc icon and running disc label.
  • Fully customizable horizontal, vertical, or tiled orientation.
EQMain Window:
  • Integrated hotbars #2 through #9 including identification labels for a total of 960 hotkeys.
  • Collapses to a fixed dimension to hide hotbars when using default or Bandolier Window hotbars.
  • Mercenary auto-assist and suspend buttons.
  • Audio triggers, mail, and options buttons.
  • AC, HP, and resist indicators.
  • AA and XP Gauges.
  • Compass viewport.
Extended Target Window:
  • Fully customizable horizontal, vertical, or tiled orientation.
Group Window:
  • Fully customizable horizontal, vertical, or tiled orientation.
Guild Management Window:
  • Single view access to the guild banner and message of the day to facilitate raid logistics.
Hotbar Windows:
  • Hotbar #1:
    • All-in-one endurance gauge with endurance, discipline timer, and OOC timer gauges.
    • All-in-one mana gauge with mana, spell scribe, spell memorize, and spell casting gauges.
    • Clicking the endurance and mana percentages provide easy access to the Spellbook and
      Combat Abilities Selection Window.
  • Hotbars #2 - #10:
    • Identification labels HB02, HB03, HB04, HB05, HB06, HB07, HB08, HB09, HB10.
Inventory Window:
  • Inventory slots contain custom textures corresponding to their appropriate /useitem command.
  • Mercenary functions have been consolidated on the mercenary tab.
  • Alternate currency has been consolidated on the currency tab.
  • Single view access to inventory slots and character statistics.
Loot Window:
  • Reverse tiled orientation to minimize mouse travel and facilitate quick looting.
Map View Window:
  • Includes background color toggle.
Mercenary Window:
  • Deprecated by the Bandolier and Inventory Windows.
Pet Info Window:
  • Sized to be interchangeable with the Actions Window.
Potion Belt Window:
  • Power source inventory slot for single view consumables management.
  • Fully customizable horizontal, vertical, or tiled orientation.
Raid Window:
  • Collapses to a fixed dimension to display groups 1 and 2 for small scale encounters.
  • Expands vertically to display all 12 groups for large scale encounters.
  • Single view access to the message of the day to facilitate raid logistics.
Selector Window:
  • Deprecated by the EQMain Window.
Target Ring:
  • Re-textured for high visibility.
Target Window:
  • Integrated target, pet target, and HoTT gauges.
  • Debuff slot indicators.
Tradeskill Window:
  • Drag and drop inventory slots for quick access to tradeskill trophies.
Tribute Benefit Window:
  • Collapses to a fixed dimension to retain view of buttons and indicators.
  • On / off toggles for guild and personal tribute and trophies.
  • Guild tribute and guild trophy status indicators.
  • Trophy Window button.

SUPPORTED RESOLUTIONS
1920px width
1680px width

The only window dependant upon screen resolution is the EQMain Window at the bottom of the layout. Please post modification requests for different screen widths.
No layout .ini is included in the download nor are there plans to include a layout .ini in the future. This UI is designed to be modular and customized by the user.

CREDITS
Graphics: Combat state indicators with permission from AYA UI.
Windows: Chat window from Thoughtlover's Overlapping Chat Window.
Windows: Map window background toggle from Myxiplx's Tiny Map.
Windows: Reverse Loot window from Axeion's Hail to the King UI.

FUTURE UPDATES
Group Mark icon for the Group and Player Windows.

Please feedback any issues. Thanks!



File Statistics
User Rating:
5 out of 5 with 9 votes
Downloads: 1837
Views: 34275
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Last Modified: N/A

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Old Yesterday, 06:50 PM  
firescue17
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Re: Re: 1680 resolution

Quote:
Originally posted by Brenden
Can you make the new EQ main window in a 1680 width for me? Love your UI been using it for a long time. last time you had multiple widths in it, any chance you're going to do that this time too?
Done and Uploaded.

Last edited by firescue17 : 10-31-2014 at 06:51 PM.
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Old Yesterday, 02:55 PM  
firescue17
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Quote:
Originally posted by ticaalrn
So how do we get the UI to work ?
What should I be doing differently ?
Just /load it. You don't have to do anything but arrange the Windows to fit your layout or monitor.
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Old Yesterday, 02:54 PM  
firescue17
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Re: 1680 resolution

Quote:
Originally posted by Brenden
Can you make the new EQ main window in a 1680 width for me? Love your UI been using it for a long time. last time you had multiple widths in it, any chance you're going to do that this time too?
Yes.
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Old Yesterday, 02:18 PM  
Brenden
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1680 resolution

Can you make the new EQ main window in a 1680 width for me? Love your UI been using it for a long time. last time you had multiple widths in it, any chance you're going to do that this time too?
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Old Yesterday, 02:00 PM  
ticaalrn
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So how do we get the UI to work ?
What should I be doing differently ?
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Old Yesterday, 01:56 PM  
firescue17
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Re: Error Message

Quote:
Originally posted by ticaalrn
Same error as last version.

"The Zone path cannot be opened because there is no active path."

Ill be looking into the code its in the inventory widow or achievements.
You can look all you want, this has absolutely nothing to do with the UI. This is not an error, this is a game function. This message is generated by trying to open the Zone Path Window without first generating a path from the Zone Guide.

Last edited by firescue17 : 10-31-2014 at 01:57 PM.
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Old Yesterday, 11:17 AM  
ticaalrn
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Error Message

Same error as last version.

"The Zone path cannot be opened because there is no active path."

Ill be looking into the code its in the inventory widow or achievements.
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Old Yesterday, 02:45 AM  
firescue17
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2014-10-31 TDS Update

A functional version has been uploaded. All new TDS features have been implemented. Added almost all of the one-off Real Estate Windows have been added. New textures, graphics, and icons have been added throughout the UI.

Some changes will be coming in short order:

* Resizing the Extended Target, Group, and Player Windows to match the width of the Bandolier Window and make room for the Group Mark icon.
* The new button textures did not make it into this patch.
* A new big border texture for secondary windows is in the works. This should narrow the borders by 4 to 8px while keeping the illusion of depth.

Please post feedback, bugs, and requests for different screen widths.

Last edited by firescue17 : 10-31-2014 at 02:47 AM.
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Old Yesterday, 10:54 PM  
ticaalrn
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Quote:
Originally posted by firescue17
Possible solution from another thread: http://www.eqinterface.com/forums/s...463&postcount=3

I don't know why the older version won't load. As I mentioned, I'm still using it. The new elements don't show up obviously, but it doesn't crash. Previously existing elements work fine.


After Looking at the Pics of the new update... I am even more excited.. no pressure next 5 minutes would be soon enough... lol

Maybe Mana added to the info bar on the bottom for 1920pix

Again Firescue I am willing to beta test your most awesome UI.
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Old Yesterday, 08:40 PM  
firescue17
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Possible solution from another thread: http://www.eqinterface.com/forums/s...463&postcount=3

I don't know why the older version won't load. As I mentioned, I'm still using it. The new elements don't show up obviously, but it doesn't crash. Previously existing elements work fine.
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Old 10-30-2014, 05:52 PM  
Brenden
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I'm still using the COTF update as well. And the currently uploaded one doesn't work for me either, just resets back to default UI.



Quote:
Originally posted by ticaalrn
I am still using the COTF update as I cannot get the currently uploaded one to work.
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Old 10-30-2014, 05:15 PM  
ticaalrn
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Eagerly awaiting the new version. I am dead without your great UI.

I am still using the COTF update as I cannot get the currently uploaded one to work.

I am willing to beta test in the future. I am a high end raider and have access to all Beta's very early. Just PM Me
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Old 10-30-2014, 03:06 PM  
firescue17
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Re: New Update

Maybe today. Soon (TM). As a FTP player I will never get into Beta to test early.

Quote:
Originally posted by Brenden
Mercenary AA tab is gone after game update, and mount tab isn't there.
The Mount tab was added as Page 5, shifting the Merc tab to Page 6, preventing both from displaying in the current version.

Quote:
Originally posted by Brenden
And the current link doesn't work at all when I try to load it in game. it just reverts to the default when I try the one there now.
I am still using the current version on 8 accounts which don't have TDS, albeit with red text errors for the new elements which are missing. It works fine.
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Old 10-30-2014, 10:39 AM  
Brenden
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New Update

Any ETA on new update? or functional update for TDS. Mercenary AA tab is gone after game update, and mount tab isn't there. And the current link doesn't work at all when I try to load it in game. it just reverts to the default when I try the one there now.
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Old 10-28-2014, 11:42 AM  
firescue17
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TDS Expansion

The Darkened Sea update is forthcoming.

This will be a complete graphics overhaul ... Graphite 2.0 if you will. It's been in the works for 8 months and looks pretty sick if I say so myself.

Last edited by firescue17 : 10-28-2014 at 11:42 AM.
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