09-09-2003, 08:52 AM
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#1
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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9 Sept 03 UI Changes (LDoN)
Last edited by Cairenn : 09-09-2003 at 09:03 AM.
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09-09-2003, 08:53 AM
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#2
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Include>EQUI_AdventureMerchantWnd.xml</Include>
ADD:
<Include>EQUI_AdventureStatsWnd.xml</Include>
<Include>EQUI_AdventureLeaderboardWnd.xml</Include>
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09-09-2003, 08:53 AM
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#3
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_Animations.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<Ui2DAnimation item = "A_MinimizeBtnNormal">
Immediately before that line, ADD:
<Ui2DAnimation item = "A_QMarkBtnNormal">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressed">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>183</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnDisabled">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>171</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
<Ui2DAnimation item = "A_QMarkBtnPressedFlyby">
<Cycle>true</Cycle>
<Frames>
<Texture>window_pieces01.tga</Texture>
<Location>
<X>195</X>
<Y>236</Y>
</Location>
<Size>
<CX>12</CX>
<CY>12</CY>
</Size>
<Hotspot>
<X>0</X>
<Y>0</Y>
</Hotspot>
<Duration>1000</Duration>
</Frames>
</Ui2DAnimation>
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09-09-2003, 08:56 AM
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#4
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_OptionsWindow.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<!-- AA No Confirm -->
<Button item = "OGP_AANoConfirmCheckbox">
<ScreenID>OGP_AANoConfirmCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>115</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Fast AA Purchase</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<ButtonDrawTemplate>
Immediately BEFORE:
<ButtonDrawTemplate>
ADD:
<TooltipReference>Toggle whether you want to spend AA points without a confirmation window.</TooltipReference>
<ButtonDrawTemplate>
<Normal>A_BtnNormal</Normal>
<Pressed>A_BtnPressed</Pressed>
<Flyby>A_BtnFlyby</Flyby>
<Disabled>A_BtnDisabled</Disabled>
<PressedFlyby>A_BtnPressedFlyby</PressedFlyby>
</ButtonDrawTemplate>
</Button>
<!-- Adventure Merchant No Confirm -->
<Button item = "OGP_AdvMerchantNoConfirmCheckbox">
<ScreenID>OGP_AdvMerchantNoConfirmCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>
<Size>
<CX>150</CX>
<CY>20</CY>
</Size>
<Style_VScroll>false</Style_VScroll>
<Style_HScroll>false</Style_HScroll>
<Style_Transparent>false</Style_Transparent>
<Style_Checkbox>true</Style_Checkbox>
<Text>Fast Adv Purchase</Text>
<TextColor>
<R>255</R>
<G>255</G>
<B>255</B>
</TextColor>
<TooltipReference>Toggle whether you want to spend Adventure Points without a confirmation window.</TooltipReference>
Find:
<!-- Player trade options -->
<Label item ="OGP_PlayerTradeLabel">
<ScreenID>OGP_PlayerTradeLabel</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>190</Y>
</Location>
CHANGE:
<Y>190</Y>
TO:
<Y>210</Y>
Find:
<Combobox item = "OGP_PlayerTradeCombobox">
<ScreenID>OGP_PlayerTradeCombobox</ScreenID>
<DrawTemplate>WDT_Inner</DrawTemplate>
<Location>
<X>10</X>
<Y>210</Y>
</Location>
CHANGE:
<Y>210</Y>
TO:
<Y>230</Y>
Find:
<!-- Load a new UI skin -->
<Button item = "OGP_LoadSkinButton">
<ScreenID>OGP_LoadSkinButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>240</Y>
</Location>
CHANGE:
<Y>240</Y>
TO:
<Y>260</Y>
Find:
<Button item = "OGP_SystemInfoButton">
<ScreenID>OGP_SystemInfoButton</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>262</Y>
</Location>
<Size>
<CX>165</CX>
<CY>20</CY>
</Size>
CHANGE:
<Y>262</Y>
TO:
<Y>280</Y>
CHANGE:
<CX>165</CX>
TO:
<CX>150</CX>
Find:
<Button item = "OGP_PetWindowPopupCheckbox">
<ScreenID>OGP_PetWindowPopupCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>135</Y>
</Location>
CHANGE:
<Y>135</Y>
TO:
<Y>155</Y>
Find:
<Button item = "OGP_AllowContextMenusCheckbox">
<ScreenID>OGP_AllowContextMenusCheckbox</ScreenID>
<RelativePosition>true</RelativePosition>
<Location>
<X>10</X>
<Y>155</Y>
</Location>
CHANGE:
<Y>155</Y>
TO:
<Y>175</Y>
Find:
<Pieces>OGP_AANoConfirmCheckbox</Pieces>
ADD:
<Pieces>OGP_AdvMerchantNoConfirmCheckbox</Pieces>
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09-09-2003, 08:57 AM
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#5
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom EQUI_Templates.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<MinimizeBox>
Immediately before that line, ADD:
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
Find:
<MinimizeBox>
Immediately before that line, ADD:
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
Find:
<MinimizeBox>
Immediately before that line, ADD:
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
Find:
<MinimizeBox>
Immediately before that line, ADD:
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
Find:
<MinimizeBox>
Immediately before that line, ADD:
<QMarkBox>
<Normal>A_QMarkBtnNormal</Normal>
<Pressed>A_QMarkBtnPressed</Pressed>
<Flyby>A_QMarkBtnFlyby</Flyby>
<Disabled>A_QMarkBtnDisabled</Disabled>
<PressedFlyby>A_QMarkBtnPressedFlyby</PressedFlyby>
</QMarkBox>
(Yes, that appears to be repeated five times, but that is because there are actually five sections.)
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09-09-2003, 08:58 AM
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#6
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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IF you have a custom SIDL.xml file, open using a text editor (Word, WordPerfect, NotePad, etc.) and using the Search or Find function:
Find:
<ElementType name="WindowDrawTemplate">
<superType type="Class" />
<element name="Background" type="TextureInfo:item" />
<element name="VSBTemplate" type="ScrollbarDrawTemplate" />
<element name="HSBTemplate" type="ScrollbarDrawTemplate" />
<element name="CloseBox" type="ButtonDrawTemplate" />
ADD:
<element name="QMarkBox" type="ButtonDrawTemplate" />
Find:
<ElementType name="Screen">
<superType type="Control" />
<element name="Style_Titlebar" type="boolean" />
<element name="Style_Closebox" type="boolean" />
ADD:
<element name="Style_Qmarkbox" type="boolean" />
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09-09-2003, 08:59 AM
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#7
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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dragitem26.tga (top row) and dragitem27.tga (bottom row)
Old on Left, New on Right:
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09-09-2003, 09:01 AM
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#8
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Credendo Vides
Join Date: Jul 2002
Posts: 3,866
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windowpieces01.tga
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